Casting Spell with Mana.

Casting Spell with Mana.

Casting Spell with Mana. I’ve tried to do this before, and there are a ton of moves created by others, but i keep trying to create something more simplistic and great for a pick up game of World of Dungeons. This is my next attempt at a stream lined Cast Spell move using mana. Thoughts?

Mana Reserve

You hold Mana equal to your INT. When you fully rest, restore your hold of Mana.

Cast Spell

When you use your mana to conjure up a spell, roll+Mana.

10+ Cast the spell successfully

7-9 You cast the spell, and reduce your Mana by 1.

In light of the recent Defend poles, i thought id give defend a look over.

In light of the recent Defend poles, i thought id give defend a look over.

In light of the recent Defend poles, i thought id give defend a look over.

Its something that has come up many times in my games and a topic of much discussion in past here at the Tavern.

So, one problem ive run into with Defend, that has been over come with a sense of reluctance, is that it specifies ‘attack’ and is gagged towards physical damage and attacking damage. Sure, this had been worked around, but it leaves a bitter taste in my mouth afterwards.

Second, is when a player takes to defense before the actual threat is near, then rolls a 6-. The GM moves can at times feel forced. We make it work at the table, but it just doesn’t always feel smooth.

My thoughts are as follows:

1) Don’t roll before the under threat. After all that’s why we roll. When there is a chance of failure.

2) Remove anything that deals primarily with numerical damage. Though it’s not specifically stated that way in the current move, it leans that way and can influence the thought process of players and GMs.

Rough ROUGH draft follows:

Rather than rolling to take up a defense. Just portray the player taking such a Stance. “I take up a defensive position in the passage and give my comrades time to flee”.

Defend

When you defend a person, place or thing, your demeanor changes and you take a more defensive stance. So long as you maintain a defensive stance, you can only react to actions taken against that which you Defend. You gain +1 to rolls made in defense. Changing your stance while under threat is dangerous and may call for a GM move.

This is my preliminary thoughts and would appreciate feedback. Thoughts?

So, has anyone else watched the Netflix special Bright?

So, has anyone else watched the Netflix special Bright?

So, has anyone else watched the Netflix special Bright?

I really enjoyed it. Get me thinking about settings and what not.

For those who don’t know what it is, is a movie staring Will Smith and its what DnD would be like in todays world. Magic is lost to only a few who can weild rare Wands and the races are a depiction of todays social/economic classes (get it, class haha)

*SHIFTER *

*SHIFTER *

*SHIFTER *

This was an old one I posted and the tavern perfected. I’ll post the fixed version and a link to the original. Byfar this is my favorite alternative to the druid move….hands down.

#DungeonWorldCC

Shifter

When you drink the blood of an animal, you may transform yourself into its likeness leaving behind your possessions. You have abilities and can perform tasks associated with the form. Hold HUMANITY equal to your WIS.

When you perform a form move, reduce your HUMANITY by 1 (minimum of -3).

When you attempt to revert to your original form, Roll+HUMAMITY

10+ You revert to normal.

7-9 You revert to normal, but have a lingering aspect of the animal which may express itself at inopportune times.

6- You are stuck as the animal till you fully rest.

When you fully rest, restore your HUMANITY and revert to normal without sideeffects.

https://plus.google.com/105487846931822189120/posts/fsBP8Y3pu2W

*THE EXORCIST *

*THE EXORCIST *

*THE EXORCIST *

Very similar to the Shaman, and a bit of a Pokemon master, this CC adds a little challenge catching spirits, while trying to leave out the ‘holy’ aspect of it. It does have allot of the word virtue, but with a STAT with the same name, its hard not to. I couldn’t think of another name for the STAT.

#DungeonWorldCC

The Exorcist

Your experience as a purger of spirits has given rise to certain skills, providing you with power over them.

Symbol of Virtue

You have a symbol that represents your strongest virtue. It’s what gives you the power to command spirits. Describe your symbol and your Virtue, then choose a STAT that best suites that virtue, this is your max VIRTUE. The symbol has a weight of 1.

Spirit Imprisonment

When you attempt to imprison a spirit, whether roaming or of a dieing creature, within your Symbol of Virtue, describe how you do so and roll+VIRTUE.

10+ The Spirit is contained within your Symbol of Virtue, it gains 1 wt. The GM will give the spirit one move from its abilities when it was alive that it may perform when commanded.

7-9 The spirit is captured, but your VIRTUE is also reduced by 1.

Command Spirit

When you command a spirit, free or imprisoned, you must first roll+VIRTUE.

10+ The Spirit will perform a move within its abilities when it was alive.

7-9 It will perform the command, but first needs some compelling. Choose 1:

-> Show the power of your virtue, reduce your VIRTUE by 1.

-‎> You will free it from your imprisonment.

-‎> Why does the spirit linger in this plane? Make a deal with the spirit and help it to the next.

My Virtues

When you rest for more than a few hours and have time to contemplate your role, increase your VIRTUE to max.

*THE VAMPIRE *

*THE VAMPIRE *

*THE VAMPIRE *

I’ve been seeing allot of CC’ s lately and wanted to add my own take on a few. First up, the Vampire. I like to keep them simple and slim, almost suited for WoDu. Thoughts?

#DungeonWorldCC

The Vampire

Blood Drinker

When you drink the blood of a living creature, hold 2 BLOOD (may not exceed 2). You deal additional damage equal to your BLOOD.

Spend BLOOD to do the following, 1 for 1.

-> The blood rushes through your veins and you can feel its life renew you. Heal for 1d4 hp.

-‎> You satisfy a hunger, unmark a box under The Hunger.

-‎> Peer into the victim’s memories. Ask the GM a question the character would know, the GM will give you an honest answer.

Creature of the Night

As a creature of night, the sunlight causes you harm. You must Defy Danger when ever you are exposed to the sun’s rays.

On Blood, Sustained

You do not need to consume food. When ever you would normally consume a ration, instead spend BLOOD. If you have none left, mark a box under The Hunger.

The Hunger

Cursed with the need for blood from the living, you have an insatiable hunger and overwhelming desire to feed on them. When hunger strikes, mark a box.

[ ] The need for sustenance can be debilitating at times. Mark a debility.

[ ] Fragile and slow, you deal -1d4 damage.

[ ] You can’t hardly hold yourself up. Your load becomes 2.

When you would mark a box, and all boxes are marked, instead your hunger overwhelms you and you go on an all out feeding frenzy, killing everything alive and vulnerable. You wake up a few hours later, and so long as you fed on your kill during the frenzy, with 4 BLOOD held and all hungers satisfied.

P.S.

Ideas came from the post below. A much more detailed CC.

https://plus.google.com/103013877571181739889/posts/BaEJsbp1v2L

Shifter

Shifter

Shifter

When you drink the blood of an animal, you may transform yourself into its likeness leaving behind your possessions. You have abilities and can perform tasks associated with the form.

When you attempt to revert to your original form, Roll+WIS-(1 per “moment” in the form).

10+ You revert to normal.

7-9 You revert to normal, but have a lingering aspect of the animal which may express itself at inopportune times.

6- You are stuck as the animal till you fully rest.

#DungeonWorldCC

Eater Eggs

Eater Eggs

Eater Eggs

These brightly colored eggs belong to the Two-Fanged Haire. Its young are hidden away where children may find them and care for them. Once the gestation period is up, the young Two-Fanged Hares are born with an insatiable hunger. Feeding on the children that cared for them, these hares quickly mature within a few days.

Two-Fanged Haire

Vicious, Oversized

Leaping Two-Fange Bite (Piercing 2, 1d4+3)

>Leap at its pray

>Decapitate the unsuspecting

>Lay and hide brightly colored eggs