I don’t know if it’s cool to post feedback and ideas here…

I don’t know if it’s cool to post feedback and ideas here…

I don’t know if it’s cool to post feedback and ideas here…

Something I always felt was missing from the DW Playbooks were MC hooks. Naming NPCs and interests which would help the MC come up with things to tie the character to the setting.

Do people reckon this might be helpful in WoA?

The Fluxcaster

The Fluxcaster

The Fluxcaster

Yochai Gal and I have been experimenting with an alternate spellcasting system for WoA v0.3 and we’d like to get your input. The Fluxcaster is a specialist in certain fields of magic; for each Arcane Discipline he knows, he learns additional Cantrips (at-will magical effects) and a new move (a spell or magical ability).

We’ve used the Wizard as a chassis for what we’d like feedback on (the Cantrip and Arcane Discipline mechanics), so the name, drive, bonds, backgrounds, gear, and advanced moves (with the exception of the Archmage move) are nothing new. Tell us what you think!

I saw this minimalist character sheet so I made one for the Barbarian.

I saw this minimalist character sheet so I made one for the Barbarian.

I saw this minimalist character sheet so I made one for the Barbarian. I’m not sure if I like it yet but I figured I would share it out and see what everybody thinks before I do any of the other classes.

https://docs.google.com/document/d/1R_VQB7JcnZw6iw89RuGUArPou9DdKOGun3r0wYwmlUc/edit?usp=sharing

Introducing the Knight Mystic — a swordmage type character compatible with Worlds of Adventure!

Introducing the Knight Mystic — a swordmage type character compatible with Worlds of Adventure!

Introducing the Knight Mystic — a swordmage type character compatible with Worlds of Adventure! I designed this one some time ago for DW and we enjoy it at our table, so I couldn’t resist porting it over.

https://drive.google.com/open?id=1uF_BZrXo6A7Iuk5hiHogUXl9RaZunlRp

Here the second one, just for fun with bad english and bad format as the other one ,here the Dragon Knight.

Here the second one, just for fun with bad english and bad format as the other one ,here the Dragon Knight.

Here the second one, just for fun with bad english and bad format as the other one ,here the Dragon Knight. Enjoy or disgust!

https://drive.google.com/file/d/1gLaSfcjBS3Mjj3cXjy-q5nNzp7vQZJ1k/view?usp=sharing

Just for fun, with bad english and bad format I created a couple of playbooks, here the first one The Berserker.

Just for fun, with bad english and bad format I created a couple of playbooks, here the first one The Berserker.

Just for fun, with bad english and bad format I created a couple of playbooks, here the first one The Berserker. Enjoy or disgust!

https://drive.google.com/file/d/1OEK-jxf3W3pISF_yBkAz55pQvSwhWMIr/view?usp=sharing

Noticed a potential bug with the Druid. The background move Totemist (which I think is good) says:

Noticed a potential bug with the Druid. The background move Totemist (which I think is good) says:

Noticed a potential bug with the Druid. The background move Totemist (which I think is good) says:

You are bonded to a specific animal or beast; your Tell reflects it, and you always possess its Instinct. When you use Shapeshifter to take the form of your totem, you always succeed as if you had rolled a 10+.

The move Shed (also good) says:

When you take damage while Shapeshifted, you may choose to forcibly revert to your normal form in order to negate the damage.

Together though you have kind of an at will damage shield—nothing is stopping you from repeatedly shifting in and out of your Totem form to block all damage. I think the way to fix it is to put a limiter on Shed. Maybe “you can’t shift into that form again until you’ve made camp”. Or instead of negates all damage “reduce the damage by half” or “reduce the damage to 1”.

I’ve been working on a Monk playbook for DW for a long time.

I’ve been working on a Monk playbook for DW for a long time.

I’ve been working on a Monk playbook for DW for a long time. There are a lot of Monk playbooks out there already so why create another? None of them did exactly what I wanted. What I wanted was a Monk that had the same “feel” as the base playbooks—streamlined, mostly setting free, with a some cool moves that referenced the tropes of the archetype. I especially wanted to try to remove explicitly Asian flavors as I find it unnecessarily guides the fiction. For example Diablo III’s Monk has kind of an Eastern European flavor that I think is fresh and different. I wanted a monk that was about devoting oneself to mental and physical practice to achieve mastery.

I’ve drawn inspiration for this from multiple sources, including Peter Johansen’s Monk in the Lore and Lords Pack, Jason Shea’s Monk in the Donjon World Hack, Friendly Neighborhood Gamer’s Monk, James Mendez Hodes’ Monk, the Flow Monk, the Prisoner Monk, David Guyll & Melissa Fisher’s Monk, thesmitster’s Dungeon World Ideals project, Johnstone Metzger’s Class Warfare, Multiple editions and supplements for Dungeons & Dragons and Pathfinder, and references to a wide variety of traditional media.

I really like what’s being done with the World of Adventures project, so I made some changes to make my WIP Monk compatible and decided it was finally time to share. I’m particularly proud of the moves Drunken Master and Shadow Clone. Hope you like it.