*SHIFTER *

*SHIFTER *

*SHIFTER *

This was an old one I posted and the tavern perfected. I’ll post the fixed version and a link to the original. Byfar this is my favorite alternative to the druid move….hands down.

#DungeonWorldCC

Shifter

When you drink the blood of an animal, you may transform yourself into its likeness leaving behind your possessions. You have abilities and can perform tasks associated with the form. Hold HUMANITY equal to your WIS.

When you perform a form move, reduce your HUMANITY by 1 (minimum of -3).

When you attempt to revert to your original form, Roll+HUMAMITY

10+ You revert to normal.

7-9 You revert to normal, but have a lingering aspect of the animal which may express itself at inopportune times.

6- You are stuck as the animal till you fully rest.

When you fully rest, restore your HUMANITY and revert to normal without sideeffects.

https://plus.google.com/105487846931822189120/posts/fsBP8Y3pu2W

*THE EXORCIST *

*THE EXORCIST *

*THE EXORCIST *

Very similar to the Shaman, and a bit of a Pokemon master, this CC adds a little challenge catching spirits, while trying to leave out the ‘holy’ aspect of it. It does have allot of the word virtue, but with a STAT with the same name, its hard not to. I couldn’t think of another name for the STAT.

#DungeonWorldCC

The Exorcist

Your experience as a purger of spirits has given rise to certain skills, providing you with power over them.

Symbol of Virtue

You have a symbol that represents your strongest virtue. It’s what gives you the power to command spirits. Describe your symbol and your Virtue, then choose a STAT that best suites that virtue, this is your max VIRTUE. The symbol has a weight of 1.

Spirit Imprisonment

When you attempt to imprison a spirit, whether roaming or of a dieing creature, within your Symbol of Virtue, describe how you do so and roll+VIRTUE.

10+ The Spirit is contained within your Symbol of Virtue, it gains 1 wt. The GM will give the spirit one move from its abilities when it was alive that it may perform when commanded.

7-9 The spirit is captured, but your VIRTUE is also reduced by 1.

Command Spirit

When you command a spirit, free or imprisoned, you must first roll+VIRTUE.

10+ The Spirit will perform a move within its abilities when it was alive.

7-9 It will perform the command, but first needs some compelling. Choose 1:

-> Show the power of your virtue, reduce your VIRTUE by 1.

-‎> You will free it from your imprisonment.

-‎> Why does the spirit linger in this plane? Make a deal with the spirit and help it to the next.

My Virtues

When you rest for more than a few hours and have time to contemplate your role, increase your VIRTUE to max.

*THE VAMPIRE *

*THE VAMPIRE *

*THE VAMPIRE *

I’ve been seeing allot of CC’ s lately and wanted to add my own take on a few. First up, the Vampire. I like to keep them simple and slim, almost suited for WoDu. Thoughts?

#DungeonWorldCC

The Vampire

Blood Drinker

When you drink the blood of a living creature, hold 2 BLOOD (may not exceed 2). You deal additional damage equal to your BLOOD.

Spend BLOOD to do the following, 1 for 1.

-> The blood rushes through your veins and you can feel its life renew you. Heal for 1d4 hp.

-‎> You satisfy a hunger, unmark a box under The Hunger.

-‎> Peer into the victim’s memories. Ask the GM a question the character would know, the GM will give you an honest answer.

Creature of the Night

As a creature of night, the sunlight causes you harm. You must Defy Danger when ever you are exposed to the sun’s rays.

On Blood, Sustained

You do not need to consume food. When ever you would normally consume a ration, instead spend BLOOD. If you have none left, mark a box under The Hunger.

The Hunger

Cursed with the need for blood from the living, you have an insatiable hunger and overwhelming desire to feed on them. When hunger strikes, mark a box.

[ ] The need for sustenance can be debilitating at times. Mark a debility.

[ ] Fragile and slow, you deal -1d4 damage.

[ ] You can’t hardly hold yourself up. Your load becomes 2.

When you would mark a box, and all boxes are marked, instead your hunger overwhelms you and you go on an all out feeding frenzy, killing everything alive and vulnerable. You wake up a few hours later, and so long as you fed on your kill during the frenzy, with 4 BLOOD held and all hungers satisfied.

P.S.

Ideas came from the post below. A much more detailed CC.

https://plus.google.com/103013877571181739889/posts/BaEJsbp1v2L

Shifter

Shifter

Shifter

When you drink the blood of an animal, you may transform yourself into its likeness leaving behind your possessions. You have abilities and can perform tasks associated with the form.

When you attempt to revert to your original form, Roll+WIS-(1 per “moment” in the form).

10+ You revert to normal.

7-9 You revert to normal, but have a lingering aspect of the animal which may express itself at inopportune times.

6- You are stuck as the animal till you fully rest.

#DungeonWorldCC

I have a move for a 1 player game. Let me know what you think.

I have a move for a 1 player game. Let me know what you think.

I have a move for a 1 player game. Let me know what you think.

Live to Fight Another Day

When you are engaged in combat against a foe and would be dropped to zero HP, you attempt to distract your foe by any means necessary. It doesn’t matter what the entended use of your gear was, your life is on the line. Lob your weapons, use your pack as a shield, strip off all that useless weight and run for your life! Roll 2d6 and discribe your feeble attempt.

On a 7+, you succeed in getting away with just your life. Your gear was lost or damaged durring the scuffle and endless retreat. Just your soiled and tattered undergarments remain.

On a 7-9, you lost more than your gear. Perhaps you have a bumb leg, a missing eye, lost the respect of your allies or even your integrity. Describe what you lost and how it has changed you, then mark a debility that resembles that loss.

On a 6-, make your Last Breath

#DungeonWorldCC

New CC move

New CC move

New CC move

Ive been watching alot of Kung fu panda with my young daughter…like A LOT of panda.

So i thought of a CC move that uses Chi.

Chi Mastery

When you focus your inner power Roll+WIS. On a 10+ hold 3, 7-9 hold 2 and the GM will give you a complication. Spend holds to:

-> Heal anothers wounds equal to your CON

-> Provide another a +1 forward

-> Increase anothers power. +2 damage

-> Steal anothers Chi equal to your CON. Reduce their HP by that much and increase yours by an equal amount.

-> Steal Chi from another equal to your CON. Reduce their HP by that much and gain +1 damage.

#DungeonWorldCC

Got another one #DungeonWorldCC

Got another one #DungeonWorldCC

Got another one #DungeonWorldCC

Like that weapon? Don’t want to get rid of it? Now you don’t have to, with the new Smithy move. Allows anyone with a background in metal work to make and improve your precious gear. Get it now!

Hammer ‘N Anvil

When you spend time and resources to craft a new, or modify an old, piece of gear, describe how and Roll+(1 per 10gp spent). 10+ hold 2, 7-9 hold 1, 6- “Oops, what a mess”. Spend holds one for one.

Melee Weapon

New weapon starting tags (hand, two-handed, 1 weight)

-> Add one range(Close, Reach and +1 weight)

-> Add one tag (Forceful, Messy, Stun, Precise, Piercing +1)

-> Becomes One-Handed and Awkward (can’t take this if it’s already Awkward)

-> +1 damage and becomes Two-handed (can’t take this if it’s already Two-Handed, or has +3 damage already)

-> Remove one of these tags (Requires, Awkward)

-> Thrown (Near)

-> -1 weight and -1 damage (Can’t be less than 1 weight)

Armor/Shield

New armor starting tags (0 armor, worn, 0 weight)

New Shield starting tags (+0 armor, 1 weight)

-> +1 armor, +1 weight, Awkward, Clumsy (can’t take this if it’s already Clumsy, Awkward or has +3 armor)

-> Remove one of these tags (Clumsy, Awkward, Requires)

-> -1 weight and becomes Awkward (Can’t be less than 1 weight)

Repair

You can repair any non-magical metal work, given the proper supplies, and tools. When you spend some time with your tools repairing broken gear, Roll+STR.

10+ the item is repaired

7-9 it requires more supplies, spend half the total value of the gear or lose it completely

Few, that’s allot I know. I think I got something here. It flows like water, adding positives with negatives and spending gold to reduce the risk of losing your special piece of equipment. Then finally, removing all the negative effects, so you can further increase its potential, but not without further gold cost, because after all we don’t want a 6-.

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Scribe

When you have time to sit and write down a spell you know/prepared and empower your words with magical energy onto a blank piece of parchment, Roll+INT and forget the spell until you make camp.

10+, The scroll is complete

7-9, choose one:

-The magic within the parchment won’t last the day

-The spell contains unforeseen consequences (GM will tell you how when the scroll is used)

-Making the scroll has drained you more than expected. Forget an additional spell until you make camp.

Is this too much for a custom move?

Is this too much for a custom move?

Is this too much for a custom move? I figure it would make a great advanced move for magic users who have gone to the dark side. #DungeonWorldCC

Blood magic

When you cast a spell and spill some blood, you can roll any number of 1d4 and take that much damage. Each roll allows you to choose one of the following:

-Increase damage by 1d4

-Piercing +3

-Choose an additional target within range

-Double it’s duration (doesn’t work for instantaneous spells)

-Double it’s range

Thoughts on a Skill/Move for classes who start to dabble in Herbalism.

Thoughts on a Skill/Move for classes who start to dabble in Herbalism.

Thoughts on a Skill/Move for classes who start to dabble in Herbalism.

Supply Pouch

You carry with you a pouch of herbs and regents used in your craft. Each pouch holds up to 4 Stock and has 1 weight. When you spend time gathering supplies refill your Stock to max.

Whip Something Up

When you attempt to quickly make a drug using your supplies Roll+Stock. 10+ Choose 1, 7-9 Choose 2

-The effects are mild

-It requires an additional Stock

-Unwanted side effects (GM describes how)

-It took longer than anticipated, it’s put you in a tough spot

Concoction

You can make anything given enough time, supplies and knowledge. Describe what it is you wish to make and the GM will pick 1 to 4 choices:

-It’s going to take time

-A special ingredient is required

-This is experimental and requires Literature/Professional to assist you.

-Its effects are mild

-It’s highly dangerous to make. Defy Danger+WIS

-Requires some stock (GM tells you how much)

#DungeonWorldCC