I want to make a fun-house-ish megadungeon created by a Mad Wizard ™.

I want to make a fun-house-ish megadungeon created by a Mad Wizard ™.

I want to make a fun-house-ish megadungeon created by a Mad Wizard ™…. except that’s a bit cliche, so I kind of feel I need some extra detail or motivation for said mad wizard. Anybody got any suggestions? Twists? Turns? Observations on the madness of wizards?

idea for a new wizard spell, need some feedback

idea for a new wizard spell, need some feedback

idea for a new wizard spell, need some feedback

Ice Glyph (level 3)

draw a brightly glowing rune on a solid surface while muttering a password. The first time somebody moves or touches the glyph without saying the password, the glyph detonates and traps everybody within reach range in a casing of ice.  

hey Sage LaTorra and Adam Koebel, I know this has been brought up in comments before, but I don’t think we’ve ever…

hey Sage LaTorra and Adam Koebel, I know this has been brought up in comments before, but I don’t think we’ve ever…

hey Sage LaTorra and Adam Koebel, I know this has been brought up in comments before, but I don’t think we’ve ever had an actual answer – what’s up with the range weirdness on the Immolator’s Burning Brand? Hand and Touch range are the same thing, surely?  

hey, ages back I remember seeing a fan-made addon (for planarch codex, I think) that included a 4th role in…

hey, ages back I remember seeing a fan-made addon (for planarch codex, I think) that included a 4th role in…

hey, ages back I remember seeing a fan-made addon (for planarch codex, I think) that included a 4th role in Undertake a Perilous Journey. That role put you in charge of… wealth, or fame, or something. I know it was a resource that kind of replaced Coin. But I can’t find the document. Anybody remember this? 

hey, ages back I remember seeing a fan-made addon for planarch codex that included a 4th role in Undertake a…

hey, ages back I remember seeing a fan-made addon for planarch codex that included a 4th role in Undertake a…

hey, ages back I remember seeing a fan-made addon for planarch codex that included a 4th role in Undertake a Perilous Journey. That role put you in charge of… wealth, or fame, or something. I know it was a resource that kind of replaced Coin. But I can’t find the document. Anybody remember this? 

say I had a bunch of random d6 tables rather like the island generation system from inverse world i.e.

say I had a bunch of random d6 tables rather like the island generation system from inverse world i.e.

say I had a bunch of random d6 tables rather like the island generation system from inverse world i.e. you roll about 14 d6, and then reading them in order, get a bunch of output. 

say, also, I wanted to have a great many sets of rolls on these tables done for me automatically by a computer… does anybody know of a tool that might help me do this? 

Two ideas I had over the last 24 hours while planning a campaign.

Two ideas I had over the last 24 hours while planning a campaign.

Two ideas I had over the last 24 hours while planning a campaign. Nothing super-original, just potentially good ways to handle some ideas.

1: Bonds for the Villain

if you want the defeat of the big bad to be suitably personal to the party, one way to do this is to give them bonds with the PCs. While this has no mechanical effect (as NPCs don’t roll anything), it’s good for getting relationships going. You can also optionally give the party as a whole 1 xp at the end of session if a villain’s bond is resolved. 

Give a villain that is linked to the PCs at least one of the following:

__________ used to work with me.

__________ is my family, though they wish otherwise.

__________ has something I dearly want.

I killed someone dear to __________.

2: Warring Fronts

For a campaign based around a war, I’m going to give both the enemy and the allied forced something like a Front. However, rather than a countdown to an Impending Doom, there is no set end point – each side records a major victory or the acquisition of a powerful asset as if they were Grim Portents. Once one side gets some significant amount more than the other, they win. From the PCs’ perspective, they can potentially try to engineer special missions or similar to try to get more victories for their own side, and pull ahead. 

Hey folks who have Grim World, what do you all think of the human racial move in that?

Hey folks who have Grim World, what do you all think of the human racial move in that?

Hey folks who have Grim World, what do you all think of the human racial move in that? I’m thinking of running a game that uses some Grim World stuff, and the option of swapping out a starting move seems a little uninteresting compared to the other races. 

What’s people’s thoughts on having the bard’s Arcane Art give +armor forward rather than healing?

What’s people’s thoughts on having the bard’s Arcane Art give +armor forward rather than healing?

What’s people’s thoughts on having the bard’s Arcane Art give +armor forward rather than healing? Specifically for a campaign where magical healing is really thin on the ground.