In light of the recent Defend poles, i thought id give defend a look over.
Its something that has come up many times in my games and a topic of much discussion in past here at the Tavern.
So, one problem ive run into with Defend, that has been over come with a sense of reluctance, is that it specifies ‘attack’ and is gagged towards physical damage and attacking damage. Sure, this had been worked around, but it leaves a bitter taste in my mouth afterwards.
Second, is when a player takes to defense before the actual threat is near, then rolls a 6-. The GM moves can at times feel forced. We make it work at the table, but it just doesn’t always feel smooth.
My thoughts are as follows:
1) Don’t roll before the under threat. After all that’s why we roll. When there is a chance of failure.
2) Remove anything that deals primarily with numerical damage. Though it’s not specifically stated that way in the current move, it leans that way and can influence the thought process of players and GMs.
Rough ROUGH draft follows:
Rather than rolling to take up a defense. Just portray the player taking such a Stance. “I take up a defensive position in the passage and give my comrades time to flee”.
When you defend a person, place or thing, your demeanor changes and you take a more defensive stance. So long as you maintain a defensive stance, you can only react to actions taken against that which you Defend. You gain +1 to rolls made in defense. Changing your stance while under threat is dangerous and may call for a GM move.
This is my preliminary thoughts and would appreciate feedback. Thoughts?