Looking for players for a west marches like hexploration game using a world I’ve created but players still get to…

Looking for players for a west marches like hexploration game using a world I’ve created but players still get to…

Looking for players for a west marches like hexploration game using a world I’ve created but players still get to add stuff to it. Will be more casual so not weekly will be when people can get together. Evenings GMT.

This might of been asked before but: Has anyone thought of some different end questions especially for a west…

This might of been asked before but: Has anyone thought of some different end questions especially for a west…

This might of been asked before but: Has anyone thought of some different end questions especially for a west marches type hexploration game?

Also tips on how to get players contributing in an already established world?

Usually I find that Dungeon World is like a lovely flower that first starts small and then blooms out with first…

Usually I find that Dungeon World is like a lovely flower that first starts small and then blooms out with first…

Usually I find that Dungeon World is like a lovely flower that first starts small and then blooms out with first session to last.

For some reason though either the questiins or the answers haven’t done that for my game this time. I started with them in a tower and all the questions kind of related to that. Now there out of the tower and I have nothing created so struggling to give them adventures…

What do you think i should do? and no they didn’t want to go the lets create the world route from perilous wilds

So I think one of the things that this game falls down is how to handle NPCs and especially Hirelings through play,…

So I think one of the things that this game falls down is how to handle NPCs and especially Hirelings through play,…

So I think one of the things that this game falls down is how to handle NPCs and especially Hirelings through play, especially in fights. I also personally didn’t find Followers from Perilous Wilds useful because to me it felt to much GM PC.

So how about a move for it?

When your NPC Ally helps you in a fight Roll +Bond with them. On a 10+ choose 2. On a 7-9 choose one and the GM chooses that they either Hesitate or flinch or they -1 Bond

-They help you with the attack: +1 Forward

-The enemy hesitates or flinches

-They add their power to yours: +1d6 damage when you next deal dmage

Determining Bond: For Hirelings use Loyalty as Bond. For other NPCs start Bond depending on how the character is on board with the group, if its just a guard going on the same missiong its probably only 1 Bond if they are a friend its probably 2

If Bond goes down to -1 then the NPC quits then and there.

What do people think?

I find a lot of OSR out there a bit to complex because they are all copying from the old school rules which were…

I find a lot of OSR out there a bit to complex because they are all copying from the old school rules which were…

I find a lot of OSR out there a bit to complex because they are all copying from the old school rules which were slightly strange. I also find World Of Dungeons a bit to light weight in rules and there is something about it that I can’t grok.

So kind of want to do an OSR hack of Dungeon World that is basically as easy to play and exciting as Dungeon World but pushes the more you can get killed easily and its all about player wits of the old school model.

So playbooks are probably going to be your standard classes in old school stuff including an Elf and Dwarf playbook because I think that would be kind of cute.

I like Torchbearers way of doing the turn based and encumberence but it is a little to complex for dungeon world and a bit to grindy so ttying to find a simplified version of that is a must.

1 gold = 1xp is a must definitely.

What other things do you feel should be transferred and simplified. What stuff would you think would push that atyle if play machanically ir rules wise?

Would you be dissapointed as a player to go into a game of dungeon world that had the more traditional way of gm…

Would you be dissapointed as a player to go into a game of dungeon world that had the more traditional way of gm…

Would you be dissapointed as a player to go into a game of dungeon world that had the more traditional way of gm controls the world and you control your character? I.e you didn’t get any questions about the wider world just your character?

Here is another Starter, this time one I used from my last game which I feel had some brilliant answers.

Here is another Starter, this time one I used from my last game which I feel had some brilliant answers.

Here is another Starter, this time one I used from my last game which I feel had some brilliant answers. The Wizard when asked what the ship was smuggling said “herself, because she was the last wizard” basically created the whole campaign of hiding her and asking that question “But is she really?”

Here is a quick starter that I made, its an idea for a starter that I have had for quite awhile and thought hey what…

Here is a quick starter that I made, its an idea for a starter that I have had for quite awhile and thought hey what…

Here is a quick starter that I made, its an idea for a starter that I have had for quite awhile and thought hey what the hell if I’m not going to use it might as well just make it available for all.

What would you change the end of session questions to if you wanted to play a hexcrawl explore the wilderness type…

What would you change the end of session questions to if you wanted to play a hexcrawl explore the wilderness type…

What would you change the end of session questions to if you wanted to play a hexcrawl explore the wilderness type sandhox?

What do you do about ruling something that actually is an advanced move from a class?

What do you do about ruling something that actually is an advanced move from a class?

What do you do about ruling something that actually is an advanced move from a class?

For example I have ruled numerous times that people could use improvised weapons and throw them at people. But I recently found out thats actually an advanced move I think the Thief or ranger has. But to me fictionally it would make sense that people would be able to do that with ease.

There are other advance moves or even basic ones where this happens. The famous can anyone lift gates if they are not the fighter dilemma comes to mind.

Basically sometimes the ficriin says you can do a thing but an advance move of a class makes me now think they can’t since it should be reserved for them