#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules.
#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules. So I hacked this together instead of doing work.
Werecreature – Compendium class
Cursed
When you’ve been severely wounded by a werecreature, you may take this move the next time you level up. You are now possessed by the spirit of the same creature that bit you, and branded a monster by the common folk, who somehow always manager to guess your true nature.
Whenever one of the following turning condition happens, you must roll +WIS to resist the beast (roll only once a day for each condition) :
ø It’s a full moon
ø You see blood spilled
ø You’re alone in the wilderness
ø You’re in the presence of wild animals
On 10+, you resist the beast. Take +1 forward to roll again.
On 7-9, you turn but retain control. Hold 2.
On 6-, you turn and the beast takes over.
When in beast form, you cannot talk, handle items or perform magic. You also lose your equipment, weapons and armour. However, you can make appropriate animal moves by spending 1.
When you have zero left, the beast takes over. All humanoid intelligence and memory melts away into the animal’s consciousness. The GM can veto your actions if she thinks they aren’t instinctive enough. You will soon fall into a deep slumber from which you’ll rise in your original form.
If you have Cursed the following moves count as class moves for you.
Self-control
A turning condition of your choice doesn’t trigger the Cursed move anymore.
Greater self-control
Another turning condition of your choice doesn’t trigger the Cursed move anymore.
Skinchanger
By sheer strength of will, you can attempt to turn into your beastly form. Roll +WIS
On 10+, you turn and retain control. Hold 3.
On 7-9, you turn and retain control. Hold 1.
On 6-, you turn but the beast takes over immediately.
Spend 1 to make an appropriate animal move. When you have zero left, the beast takes over as per Cursed.
Senses of the wild
When you Discern Realities, you can ask the following questions :
ø What kind of creature is this?
ø Where did it go?
Impervious
Normal weapons can’t kill you anymore. When you reach 0 hp and none of the damage you’ve sustained came from silver weapons or magical sources (including enchanted weapons), you don’t make a Last Breath move. You will awake several hours later with 1 hp.
On the other hand, silver and enchanted weapons always deal +1 damage to you.
Regeneration
Required: Impervious
You regain 1 hp every hour, provided the damage didn’t come from silver or magical weapons.