Here’s a little drawing of an Orc “Eco-Wizard” (aka Druid) from Darkmoor. #DruidWeek

Here’s a little drawing of an Orc “Eco-Wizard” (aka Druid) from Darkmoor. #DruidWeek

Here’s a little drawing of an Orc “Eco-Wizard” (aka Druid) from Darkmoor. #DruidWeek

A fun thing to do with Shapechange.

A fun thing to do with Shapechange.

A fun thing to do with Shapechange. When a Cleric get’s a boon from his god by fulfilling his petition; let them change into the holy animal of the faith with 3 hold. A cool moment and an easy thing to give out. 

Alternatively give them a voucher for 1 time free transformation into the holy animal with 3 hold. 

Inspired by #DruidWeek  

Animal, beast, monster or mythological thing?

Animal, beast, monster or mythological thing?

Animal, beast, monster or mythological thing?

#DruidWeek  

Here is my interpretation of what would count as an animal for the Druid

– is it part of the ecosystem/food chain of your land? 

– Do they live there in bigger numbers?

– wasn’t it created by arcane/divine needs or if it did; was it so long ago that they have become natural by now?

– does it follow natural instinct instead of being actual sentient/intelligent

– Does it use it’s “magical” or “special” abilities only for survival/hunting?

– Do you consider it an animal? 

The more of those question you answer YES to the more it is an animal. 

Like an electric eel totally has magic powers (they can shock you with lightning!) but it’s an instinctual ability they have, not a spell they cast. Animals don’t do that.

Same thing with a Cockatrice.  

Now let’s look at a Coatl. What are they? Divine Messengers of the jungle gods? Not an animal. Snakes with wings and poison teeth? Animal! 

Just because people think X is a monster doesn’t have to mean they are not animals. Dinosaurs are monsters for sure but animals too. Depending on the region you are (and time) wolves or hogs might be considered monstrous but still are animals. 

“Portray a fantastic world” and “Be a fan of the Druid” 

– all will be well 

#druidweek

#druidweek

#druidweek  

The Urban Druid

 Nature is never static – it continually evolves, absorbing and making use of everything it is exposed to. Often major changes in the environment injure the natural order, causing nature to shrink back. Always it returns though, making what once hurt it a tool in the continual march forward to create life.

For thousands of years the great cities were the bane of druids – havens of sickness, disease, and devoid of life. Now things have changed, the natural order has taken hold, found niches, and made the great cities a tool of life.

When you spend significant time studying the natural ecosystem of a large urban environment you may take this move when you next level up:

One with the Streets

Requires: Thing-Talker

You become attuned to The Urban Filth and are considered born of the soil in both The Urban Filth and your original land.

Once you’ve taken One with the Streets, the following moves count as class moves for you. In addition to your normal list of moves, you may choose form this list when you level up:

These are just concept place holders and need to be fleshed out.

From the Shadows

When you step into a shadow of an alley and no one can see you,, roll+WIS

On a hit you emerge in another unnoticed shadow in the city. 

On a 10+ it will be exactly where you want to be without someone seeing you

On a 7-9 choose 1 

– Someone sees you leaving the shadow

– It’s not where you want to be but close

One with Crowds

When you walk through a crowd, touching shoulders with them and feeling the pulse of the mass, roll+CHA

On a 10 + the GM will tell you a rumor directly useful to you

On a 7-9 the GM will tell you an interesting rumor. 

Take to the Roofs

————————————

Monster Setting: Urban Filth

I’m just going to list a few monsters that I think fit with the urban environment, not necessarily things that would be appropriate to shapeshift into.

Trash Dragon (http://codex.dungeon-world.com/monster/121002)

The Thing in the Well (http://codex.dungeon-world.com/monster/82058)

Mutated Vermin (http://codex.dungeon-world.com/monster/413001)

Snipe (http://codex.dungeon-world.com/monster/361001)

Tectonic Entity (http://i.imgur.com/g6Smr.png)

http://i.imgur.com/g6Smr.png

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”.

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”.

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”. It’s a location-based move along with some examples/ideas/inspiration. Let me know what you think of my first ever DW creation (aside from card accessories) 😉

http://www.theweem.com/2013/06/dungeon-world-druid-week-submission-sacred-groves/

#DruidWeek

#DruidWeek

#DruidWeek

The Learned Oak

The Oak sits deep in the forest, it’s branches stooped with age, it’s roots deep into Mother Earth. No gust can knock it over, no axe can sully it’s bark, but for a few who follow the old ways and treat the tree with honor it will share it’s knowledge.

Any Druid, with appropriate moves like Thing Talker, can commune with the oak to auto-succeed on any Spout Lore related to the lands in which the Oak resides but the answers will take hours, sometimes days.

It’s knowledge is somewhat limited. It may know that a large battle was fought in a grove 20 years ago: “Much blood was spilled to the south, where the pines begin to grow…..This was many many seasons ago.” but it wouldn’t know what banners were flown or what languages were spoken because it doesn’t understand or care about the short lives of men.

#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules.

#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules.

#DruidWeek All these discussions about shapechange made me think I haven’t seen any werebeast rules. So I hacked this together instead of doing work. 

Werecreature – Compendium class

Cursed

When you’ve been severely wounded by a werecreature, you may take this move the next time you level up. You are now possessed by the spirit of the same creature that bit you, and branded a monster by the common folk, who somehow always manager to guess your true nature. 

Whenever one of the following turning condition happens, you must roll +WIS to resist the beast (roll only once a day for each condition) : 

ø It’s a full moon

ø You see blood spilled 

ø You’re alone in the wilderness

ø You’re in the presence of wild animals

On 10+, you resist the beast. Take +1 forward to roll again. 

On 7-9, you turn but retain control. Hold 2.

On 6-, you turn and the beast takes over.

When in beast form, you cannot talk, handle items or perform magic. You also lose your equipment, weapons and armour. However, you can make appropriate animal moves by spending 1. 

When you have zero left, the beast takes over. All humanoid intelligence and memory melts away into the animal’s consciousness. The GM can veto your actions if she thinks they aren’t instinctive enough. You will soon fall into a deep slumber from which you’ll rise in your original form. 

If you have Cursed the following moves count as class moves for you.

Self-control

A turning condition of your choice doesn’t trigger the Cursed move anymore. 

Greater self-control

Another turning condition of your choice doesn’t trigger the Cursed move anymore. 

Skinchanger

By sheer strength of will, you can attempt to turn into your beastly form. Roll +WIS

On 10+, you turn and retain control. Hold 3. 

On 7-9, you turn and retain control. Hold 1. 

On 6-, you turn but the beast takes over immediately.

Spend 1 to make an appropriate animal move. When you have zero left, the beast takes over as per Cursed. 

Senses of the wild

When you Discern Realities, you can ask the following questions :

ø What kind of creature is this?

ø Where did it go?

Impervious

Normal weapons can’t kill you anymore. When you reach 0 hp and none of the damage you’ve sustained came from silver weapons or magical sources (including enchanted weapons), you don’t make a Last Breath move. You will awake several hours later with 1 hp. 

On the other hand, silver and enchanted weapons always deal +1 damage to you. 

Regeneration 

Required: Impervious

You regain 1 hp every hour, provided the damage didn’t come from silver or magical weapons.

#DruidWeek  I also had an idea that once Druid Week is over, and with Fighter Week already gone by, if people would…

#DruidWeek  I also had an idea that once Druid Week is over, and with Fighter Week already gone by, if people would…

#DruidWeek  I also had an idea that once Druid Week is over, and with Fighter Week already gone by, if people would find it cool to get all the stuff made formatted into a free PDF?

#DruidWeek  How about some new Lands to hail from?

#DruidWeek  How about some new Lands to hail from?

#DruidWeek  How about some new Lands to hail from? I saw Lizardman Druids in the Dungeon World Guide have access to The Fetid Swamps. And more so, what creatures then come from these new lands to change into?

Some ideas I’ve been knocking around are;

The Blighted Fields

The Iron Forges

The Floating Citadels