#druidweek

#druidweek

#druidweek  

The Urban Druid

 Nature is never static – it continually evolves, absorbing and making use of everything it is exposed to. Often major changes in the environment injure the natural order, causing nature to shrink back. Always it returns though, making what once hurt it a tool in the continual march forward to create life.

For thousands of years the great cities were the bane of druids – havens of sickness, disease, and devoid of life. Now things have changed, the natural order has taken hold, found niches, and made the great cities a tool of life.

When you spend significant time studying the natural ecosystem of a large urban environment you may take this move when you next level up:

One with the Streets

Requires: Thing-Talker

You become attuned to The Urban Filth and are considered born of the soil in both The Urban Filth and your original land.

Once you’ve taken One with the Streets, the following moves count as class moves for you. In addition to your normal list of moves, you may choose form this list when you level up:

These are just concept place holders and need to be fleshed out.

From the Shadows

When you step into a shadow of an alley and no one can see you,, roll+WIS

On a hit you emerge in another unnoticed shadow in the city. 

On a 10+ it will be exactly where you want to be without someone seeing you

On a 7-9 choose 1 

– Someone sees you leaving the shadow

– It’s not where you want to be but close

One with Crowds

When you walk through a crowd, touching shoulders with them and feeling the pulse of the mass, roll+CHA

On a 10 + the GM will tell you a rumor directly useful to you

On a 7-9 the GM will tell you an interesting rumor. 

Take to the Roofs

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Monster Setting: Urban Filth

I’m just going to list a few monsters that I think fit with the urban environment, not necessarily things that would be appropriate to shapeshift into.

Trash Dragon (http://codex.dungeon-world.com/monster/121002)

The Thing in the Well (http://codex.dungeon-world.com/monster/82058)

Mutated Vermin (http://codex.dungeon-world.com/monster/413001)

Snipe (http://codex.dungeon-world.com/monster/361001)

Tectonic Entity (http://i.imgur.com/g6Smr.png)

http://i.imgur.com/g6Smr.png

15 thoughts on “#druidweek”

  1. Hey Guy Sodin, This might be an apt class to offer to a certain desert druid in a campaign that takes place completely within a city… 🙂

  2. Maybe not what you thought for “One with the Crods” but 

    When you walk through a crowd, touching shoulders with them and feeling the pulse of the mass, roll+CHA

    On a 10 + the GM will tell you a rumor directly useful to you

    On a 7-9 the GM will tell you an interesting rumor. 

  3. From the shadows

    When you step into a shadow of an alley and no one can see you,, roll+WIS

    On a hit you emerge in another unnoticed shadow in the city. 

    On a 10+ it will be exactly where you want to be without someone seeing you

    On a 7-9 choose 1 

    – Someone sees you leaving the shadow

    – It’s not where you want to be but close

  4. There are Urban witches which are sort of like this in the diskworld book “I shall Wear Midnight”  This suggest another power: Lend life. you can animate any statue or monument in the city. Roll +WIS on 7-9 choose 2, on 10+ choose 1.

    * The statue becomes a full NPC and is not under you direct control.

    * The effect is of short duration

    * THe effort tires you take -1 WIS ongoing. until you have had a chance to make camp.

    An animated satue is treated like a summoned monster and will stay arround until it looses its hitpoints or is reveted by the druid.

  5. Also, just wondering, has anyone else here read the short story “The Great Snipe Hunt” by Scott Siggler? That is my primary inspiration for the urban druid.

  6. After the discussion about Gather Information by Bernd Pressler. Maybe One with the Crowd should allow you to plant rumors instead of getting them? 

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