So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently…

So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently…

So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently down to its last 60 hours on Kickstarter (assuming it funds at that level). Thought it might be interesting to some folks here. Could probably also use it in a genre-mashup to play superheroes in Dis, which would be nuts.

Originally shared by J. Walton

To go with the previously published picture:

PERILOUS WORLDS: Renegade Superheroes in a World Gone Mad is a mini-supplement for Worlds in Peril by J. Walton that provides two things: (1) a streamlined ruleset for quick pick-up-and-play superhero one-shots and (2) guidelines for playing superheroes in a variety of different settings outside of urban heroics, inspired in part by the author’s unpublished work on the Age of Apocalypse sourcebooks for Marvel Heroic Roleplaying.

On an alien planet, in a magical land, in a zombie apocalypse, in an alternate reality, in a far-future dystopia, or if supervillains take over… the world’s heroes still rise. How are they different and what do they fight for in a world gone mad?

These two portions of the supplement can be used together or the guide to alternate superhero settings can be injected directly into your ongoing Worlds in Peril game.

Unlocked for all backers (in PDF form) at $21,000.

Yeah, essentially Perilous Worlds : Worlds in Peril :: Planarch Codex : Dungeon World. It takes the standard superhero premise and complicates it to do stories in the vein of the Age of Apocalypse, Planet Hulk, 2099, Days of Future Past, the Guardian of the Galaxy, the Legion of Superheroes, Kingdom Come, the Dark Knight Returns, Watchmen, Avengers Forever, Exiles, What If?, etc.

https://www.kickstarter.com/projects/63676387/worlds-in-peril/posts/838336

Something I’ve been thinking about.

Something I’ve been thinking about.

Something I’ve been thinking about.

Originally shared by J. Walton

I know work is crazy when my brain starts churning out new game ideas that I don’t have time to work on.

Planarch 3030: Cyberdungeonpunk in the Medium-Future

They say the City of Dis used to be nestled among an infinite sea of planes. No more. Now there is only the City Unbound, stretching endlessly from horizon to horizon, composing everything that is.

The golden age of the Sultana’s rule is a thing of legend. Now the Ten-Thousand Parishes are ruled by the kleptocratic Guildsmen, who stare down at us from their megalithic citadels of onyx and brightstone.

They say they protect order and free commerce, but we know they are only indulging their greed-fueled debauchery while we struggle with nothing and the city itself slowly dies, starved of new planes to consume and new places to expand into.

But there are new possibilities to strike back or at least get by. The Loom of All Fates, crafted by the spiderfolk, connects everything together, even the lowliest freebooter and the pinnacles of the Guildsman hierarchies. Lawlessness is rising as the hold of the Guilds and their lackeys begins to strain. New faces have appeared in the city, claiming to come from obscure planes that Dis has not yet fully assimilated. A time of change, of reckoning, is coming.

Where will you stand when the basalt pillars begin to fail?

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new…

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new…

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new custom move

Are We There Yet?

When you traverse a Parish of Dis roll +WIS.

On a hit you arrive at your planned destination. On a 7-9 choose 2.

• You are either harassed, attacked or pick-pocketed.

• You become entangled in local affairs or events.

• You arrive very late.

• Someone separates from the party and gets lost.

Check this out. Not sure I’m going to pitch something, but a very cool idea.

Check this out. Not sure I’m going to pitch something, but a very cool idea.

Check this out. Not sure I’m going to pitch something, but a very cool idea.

Originally shared by Andy Kitkowski

All My Planescape Stuff, Lots of Signed Tony DiTerlizzi Stuff (OMG OMG OMG I just noticed he’s on G+, Awesome!), giving it all away in a contest.

Click through the album to see what I’ve got. And if you’re not familiar with Planescape, google it and strap in!

So, here goes… I’m moving (back) to Tokyo very soon, and one of the last things I did was play “ship, give, or toss” with pretty much every object in my life, including all of my gaming stuff. My gaming collection was pretty easy to get through for the most part, until I got to my D&D 2E Planescape Collection

While Dark Sun is my favorite D&D setting, Planescape ruled my creative sphere in the 90s. I loved the hell out of it, and was very much inspired by Tony DiTerlizzi’s ethereal art style (fun fact: DiT illustrated the Dark Sun supplement City State of Tyr, adding something awesome to the setting that Baxa/Brom missed IMO). I picked up some of the DiT-heavy art supplements for this line, like the Factol’s Manifesto and the big boxed sets.

Now, I’m giving it all away. Many of my local gaming friends (who already have their own copies of much of the DS line) think it’s a bad move, that I’ll regret it. However, I really haven’t been using, referencing, or playing any of it in years. For me, my gaming stuff is all about what I can Use; if I’m not Using it, it’s time to move it on to someone who will. Someone like you!

So I’m holding a contest of sorts. See below for details.

You’ll note that this isn’t the entire line of Planescape stuff: I at one time had a lot of the supplements, but ended up moving them on. The core of this set is the original Planescape Boxed Set (PBS), and the Planes of Chaos boxed set (POC). POC is honestly the best product in this entire line: Super evocative, heavily illustrated, supreme amounts of visual impact as well as adventure seeds, adventure seeds, and more adventure seeds. Truly inspired, not in only explaining these weird fantastical realms, but also giving you hints at things to do in them. All tied together with whopping amounts of DiTerlizzi artwork. Fans of Planescape note that I don’t have the Planes of Law or Planes of Balance supplement. Back when, I just didn’t find them as inspiring as POC, alas, so I moved them on.

Out of the PBS and POC, all materials are included (including super outdated “Hey TSR fans, Join the RPGA!” flyers), and in solid condition (scruffing on sides/corners from reading, etc). The PBS box is kinda warped in the middle of the cover; long story short there was a torrential thunderstorm in Wisconsin and this box top was a victim. Still, holds together awesomely. But seriously, between the two boxes and other books (see below) there’s like eleven or twelve 6-8 page fold-out maps, illustrations, “quest board items”, etc. That alone is a creative cartography goldmine; every single fold-out map page loaded with adventure fodder and inspiring features.

The books I have are The Factol’s Manifesto and In The Cage: A Guide to Sigil (the featured main city of the campaign setting). Back at some GenCon (95?) I pestered Tony DiTerlizzi to sign my copy of the Factol’s Manifesto, A Lot: So there’s little illustrations and designs on a few pages, plus a dedication on the page where he revealed his favorite color art piece from the book. Man, this book. Gorgeous. This comes from the End Days of TSR, where improper bookkeeping and overreach caused them to way overproduce some Planescape supplements, cramming them with art and vision. While it sunk them, it created a few inspiring works. This is definitely one of them. It’s basically a guide to the “Philosophers with Clubs” factions of the game, including the organization, major locations, and leaders. In the process, it became yet another adventure-seed laden mess of awesome.

This one… The Factol’s Manifesto is the one book in the set I was really torn on giving away: I was like, “…maaaaybe I should hold on to this one, you know, just in case…”. After thinking about it, I decided that I’m going to dive in, make this Real. So it’s staying in the set.

In The Cage: A Guide to Sigil is basically the setting book that explains the premier city featured in the game, the otherworldly plane-linking City of Doors ruled by the Lady of Pain (one of the coolest feature NPCs of any setting. Elminster can suck it). It’s a little heavy handed in how deep it goes: I didn’t think any more details than the boxed set needed to be set about Sigil to use it in games, but that kind of thinking doesn’t push game supplements, so there I guess. Still, it’s definitely at the top of Sturgeon’s Law, avoiding the 90% of setting books that are boring lonely-fun reading.

Finally, there’s the art: I have two original art pieces from Tony DiTerlizzi: One (the wandering guy) was won in a contest back in 1997/1998: Back when I was living in Japan the first (second, technically) time and bored close to the new year on a cold night in Gunma, on a  whim I searched THE INTERNET (it was still kinda new, I was on Dialup; those were the days before Japan rocketed to All Fast Internet, Everywhere) for Tony DiTerlizzi, and he and his publicist were having a contest of sorts: “Ask Tony an interview question”. I did, and won, and got this print as well as some other books! 

The other piece is a demon-looking dude. After that said GenCon, I commissioned a piece of art from Tony. It was for like $60 or something, which for a poor college kid was like All The Moneys. But I had to get a piece from my favorite gaming artist. So I sent a poem of sorts (how geeky is that! admittedly, it was a short poem but still) and asked him to draw something inspired by it. I was thrilled with the results! My mom, who passed the next year, even went out to frame it for me as a present. 

So, that’s what I’ve got. And I’m giving it away. But in a kinda specific way. Thanks for suffering through all this text, BTW; I don’t have the time or energy to be brief, alas.

I Want To Give This All Away, But Only To Someone Who Will Do Something With It. That’s my criteria for looking for a new owner. I wouldn’t toss this stuff, but I’m very earnest in looking for someone who won’t just go “Awesome!” and put it on the shelf next to a ton of other unused gaming books on a +4 Shelf of Collecting; but who would rather use it in part to do something cool at the table.

So here’s what I’m looking for:

* I’m not asking any money for this except the price of shipping (domestic will likely be less than $25, Intl will probably be about $50), which I would ask for.

* You simply have to tell me what you want this set for. How you plan to use it. And then, most importantly…

* …You then have 12 months to do that thing you said you were going to do. Show me and the world what you did.

* And that’s it! 

So, you don’t have to go nuts creating some larger-than-life project. But I do want you to go through with it, finishing (or at least visibly starting if it’s an ongoing thing) within 6-12 months. That’s the duty you assume by taking all this cool-ass stuff.

What kind of project? That’s up to you. Think about what you would want to do with it, and go for that. Some random things I’d imagine people might do with it is:

“Convert it to the FATE system and run a campaign with it”

“Run a mini-campaign, and have a friend illustrate events from the campaign”

“Play several sessions online in some sandbox format using Pathfinder and Ryan Stoughton’s E6 Hack, with your own peculiar take on Sigil/the Planes inspired by the set”

…again, these are just examples. Don’t try to appeal to my interests that much (“I’ll do a Planescape/Tenra Bansho Zero crossover!” “I’ll make sure to make those sketched characters into the central NPCs in an epic!” etc). Just be you, I’m looking at:

* Passion

* Creative Usage

* Realistic Goal (in other words, that it seems that you would be able to meet the goal in 12 months, and not too lofty that it would kill you in terms of effort)

To enter this contest-of-sorts, just either email me (Gmail lets you do that now), contact me through my Kotodama website ( http://kotohi.com/ ), or create a private G+ post to me. In it, tell me your idea, your basic plan of how to get there, and the risks involved. Be brief or long as you need.

Thing is, there’s very little time before I start having to pack and make very hard decisions. So I will need to have your submission by 11:59PM PST Sunday, March 2nd (just five days away).  That way we can work out shipping fees and all (I’ll insure it from my side for you) and settle up over Paypal. I’ll announce the Receiver of the Stuff by next Tuesday.

Feel free to reshare this anywhere!

(oh, and hey, if you’re a Tony DiTerlizzi fan, he’s on G+ so go Circle him!)

-Andy

I’m running a con-game this weekend, and I was wondering: is it worth spending time up-front to get people on the…

I’m running a con-game this weekend, and I was wondering: is it worth spending time up-front to get people on the…

I’m running a con-game this weekend, and I was wondering: is it worth spending time up-front to get people on the same thematic page? Is there any good way of doing this?

I had one idea (but it might be too much): start with a blank page, and write “VOID” in the middle. Then ask these questions and jot down the answers?

– What is a “fantasy” world – from a novel, movie or RPG – that you like but is not quite your favorite?

– What is something interesting you’ve read recently – fiction or non-fiction, but not “fantasy”?

Maybe more questions like this? But, I’m going to be coming to the table with my own ideas, and it may be better at a con game to simply come out with a strong creative hand. Thoughts?

I’ve been thinking about replacing the End of Session “Did we loot memorable treasure” lately.

I’ve been thinking about replacing the End of Session “Did we loot memorable treasure” lately.

I’ve been thinking about replacing the End of Session “Did we loot memorable treasure” lately. I’d like to replace it with something like “Did we bring our heritage into play?” but I’m struggling with the wording. Any thoughts?

So HR Manual Of The Wild Planes is an idea I have for a Planarch Codex add-on: a compilation of weird careers and…

So HR Manual Of The Wild Planes is an idea I have for a Planarch Codex add-on: a compilation of weird careers and…

So HR Manual Of The Wild Planes is an idea I have for a Planarch Codex add-on: a compilation of weird careers and moves for Planarch Codex. You pick 2 or 3 random careers/moves – each of which will be strange and stranded out of context – and that reflects your checkered history before you came a plane-hopping dungeon-sneaking freebooter.

Up for some brainstorming? Here’s an initial example:

Rubybound Minedelver

When you take a Bond with a cave or rock structure, you take +1 forward to stand in defense of it.

If it would help, here’s a suggested process for coming up with one:

Start by imagining a job that belongs to someone  you know. Think about what you know that job is like, or what you imagine it might be like.

Then, modify it in three steps:

1. Make it Weird and Uncanny, so it would only fit on some alien Plane.

2. Make it more Impressive and Astounding, even if it only sounds this way on a freebooter’s resume.

3. Make insanely Worse and Dangerous, so that even freebooting sounds like a better career option.

Then, imagine one move (in Dungeon World style) that describes one aspect of what you learned to do in this job. It doesn’t have to encapsulate everything about this job; just one interesting thing. If you can, modify it slightly so that it could fit into other contexts, but it’s fine if the move is just particular and conditional.

(To make a move: you can copy the form of existing Dungeon World moves and alter them to fit, or you can come up with different options for what happens on a strong hit / partial hit / miss.)

Finally, please share below: the class name, and that one move (and nothing else!). You can leave terms undefined and untranslated; the context is meant to be missing, left for the players to define for themselves.

Alternate method 1: take the most gonzo build/class from whatever other RPG, and go through the process above.

Barbarian Healcharger

When you charge into battle with your heartblade in hand, roll hack-and-slash against a nearby allie, but instead of doing damage to the target, it recovers hit points. The target is knocked back, regardless.

Alternate method 2: just come up with some weird words and just go planarch.

Snake Librarian

When you consult your bookwyrm familiar on a question of biological or biochemical lore, feed it 2 drops of the creature’s blood and ask it a question. It will give you a half-truth if it has a helpful answer, or a bold lie otherwise.

Now i had this weird idea of using the #planarchcodex  supplement to run a #burningwheel  game.

Now i had this weird idea of using the #planarchcodex  supplement to run a #burningwheel  game.

Originally shared by T. Franzke

Now i had this weird idea of using the #planarchcodex  supplement to run a #burningwheel  game.

Roll on the jobs table 3 times. Group chooses a job. You create characters that work together in an adventuring freeboting company. Write one belief about the current job. Write one belief about another player character. Write one belief about your personal situation or one of your relationships. 

Kind of like burningTHACO in DIS. 

How does that sound Max Külshammer Jan Mathias krebs Bernd Pressler ?

Also summoning 

J. Walton  Thor Olavsrud luke crane