So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently down to its last 60 hours on Kickstarter (assuming it funds at that level). Thought it might be interesting to some folks here. Could probably also use it in a genre-mashup to play superheroes in Dis, which would be nuts.
Originally shared by J. Walton
To go with the previously published picture:
PERILOUS WORLDS: Renegade Superheroes in a World Gone Mad is a mini-supplement for Worlds in Peril by J. Walton that provides two things: (1) a streamlined ruleset for quick pick-up-and-play superhero one-shots and (2) guidelines for playing superheroes in a variety of different settings outside of urban heroics, inspired in part by the author’s unpublished work on the Age of Apocalypse sourcebooks for Marvel Heroic Roleplaying.
On an alien planet, in a magical land, in a zombie apocalypse, in an alternate reality, in a far-future dystopia, or if supervillains take over… the world’s heroes still rise. How are they different and what do they fight for in a world gone mad?
These two portions of the supplement can be used together or the guide to alternate superhero settings can be injected directly into your ongoing Worlds in Peril game.
Unlocked for all backers (in PDF form) at $21,000.
Yeah, essentially Perilous Worlds : Worlds in Peril :: Planarch Codex : Dungeon World. It takes the standard superhero premise and complicates it to do stories in the vein of the Age of Apocalypse, Planet Hulk, 2099, Days of Future Past, the Guardian of the Galaxy, the Legion of Superheroes, Kingdom Come, the Dark Knight Returns, Watchmen, Avengers Forever, Exiles, What If?, etc.