Trying to gradually post links to Planarch materials that are in-progress.

Trying to gradually post links to Planarch materials that are in-progress.

Trying to gradually post links to Planarch materials that are in-progress. Here’s what That Ancient Serpent looked like in March. I’ve written about 8 more pages since then, but they haven’t been typed up yet. Hopefully I get to those soon and there might be enough to start playing through the mini-campaign (especially since a lot of the jobs and events are optional or contingent anyway). https://docs.google.com/file/d/0B97yCSbV-HGiTGM0am93YUpJYWc/edit?usp=sharing

The original draft outline of this booklet looked like this:

1. Dragonblood heritage/patron

2. Slayer Family heritage/patron

3. Blood Cults heritage/patron

4. Properties of Dragon blood/parts

5. Record of St. Jessarine

6. Church of the Font heritage/patron

7. JOB: The Blood Bank (for Slayers/random)

8. Diagram of relations between Dragonblood/Slayers/Cult/Church

9. JOB: Desert Tomb

10. JOB: Initial Outbreak

11. Using Jobs in this Campaign

12. PC Becomes Infected; Cure?

13. NPC Becomes Infected

14. Transformation (body horror)

15-16. Dragons: rules, behavior, habits

17. Tracking the Contagion’s Spread

18. JOB: Quarantine Part of the City (wardens, etc.)

19. JOB: Hunt Down the Infected Before They Turn

20. JOB: Dragonslaying (defense, offense, capture for parts, clean out an area)

21. JOB: Dragon Has Been Slain (aftermath, cleanup)

22. JOB: Recovery of Goods/People/Etc. Taken by Dragons

23. How Jobs Change in the Infected City (huge refugee flow)

24. If You Don’t Take This Job

25. Vulnerability to Plague

26-27. Dragonslaying Gear

28. JOB: Draconic Races Need Protection

29. JOB: This Never Happened (time travel)

30. JOB: Find the Sultana

31. JOB: Dis (or some crazy entity) is Infected

32. Dragon Ritual Magics

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being…

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being…

Here’s a super early draft of some material for one of the upcoming Planarch booklets that is sloooooowly being developed. The vibe I’m going for with this supplement, in contrast to Dark Heart’s grim-and-harsh tone, is strongly inspired by the more cartoony Zelda games (Wind Waker, Minish Cap, Spirit Tracks, Skyward Sword).

Originally shared by J. Walton

Psalter of the Wild Planes: Origins

At the center of everything lies the monstrous city of Dis, a living metropolis that is gradually expanding to consume all the planes of existence. For you, however, as young people growing up in the Wild Planes – remote realms of fanciful, celestial, and strange wonders, far from the tendrils of the ravenous city – Dis is a vague and distant threat.

Instead, your life is mostly full of mundane troubles: family, friends and rivals, teachers and mentors, chores and responsibilities, being included and excluded, eating and sleeping and playing, the first hints of romance, and your dreams of traveling the Wild Planes and partaking in grand adventures.

You are not a kid anymore, but definitely not yet an adult. Soon it will be your time, but when and how? It doesn’t seem like respect and independence will simply be bestowed upon you at the proper moment, since most adults are living in the past and persist in treating you like you don’t know anything. Should you earn, seize, or demand control of your own life? Does it even matter what anybody else thinks?

Your Look

Roll or pick from the table below for your Eyes, Hair, Skin, and Wear. Before you choose your look, you may want to decide if any of the PCs are from the same place. Generally speaking, those from the same plane will share 1 of these traits, those of the same culture or ethnicity will share 2, and those from the same family or community will share 3. Nobody will share all of your traits, unless they are a magical duplicate! Be wary!

11. Night Sky

12. Luminous

13. Ghostly

14. Shadowy

15. Bloody

16. [add a new one to the table]

21. Fiery

22. Watery

23. Snowy

24. Earthy

25. Tempestuous

26. [add a new one to the table]

31. Golden

32. Copper

33. Mirrored

34. Jeweled

35. Mechanical

36. [add a new one to the table]

41. Bewitching

42. Encrusted

43. Impossibly Soft

44. Harsh

45. Translucent

46. [add a new one to the table]

51. Thorny

52. Bark

53. Evergreen

54. Jaguar

55. Giraffe

56. [add a new one to the table]

61. Butterfly

62. Buffalo

63. Shark

64. Plain

65. Dead

66. [add a new one to the table]

What Draws You Home?

Pick as many as apply:

– people

– things undone

– the desire to make things right

– responsibilities

– something that’s yours alone

– safety and security

– a source of strength

What Pulls You Away?

Pick as many as apply:

– people

– wanderlust

– curiosity

– the search for something or someone

– getting what people need

– solving a problem

– a critical mission

– deliveries

– finding yourself

– getting away from something or someone