Thoughts on a Skill/Move for classes who start to dabble in Herbalism.
You carry with you a pouch of herbs and regents used in your craft. Each pouch holds up to 4 Stock and has 1 weight. When you spend time gathering supplies refill your Stock to max.
Whip Something Up
When you attempt to quickly make a drug using your supplies Roll+Stock. 10+ Choose 1, 7-9 Choose 2
-The effects are mild
-It requires an additional Stock
-Unwanted side effects (GM describes how)
-It took longer than anticipated, it’s put you in a tough spot
You can make anything given enough time, supplies and knowledge. Describe what it is you wish to make and the GM will pick 1 to 4 choices:
-It’s going to take time
-A special ingredient is required
-This is experimental and requires Literature/Professional to assist you.
-Its effects are mild
-It’s highly dangerous to make. Defy Danger+WIS
-Requires some stock (GM tells you how much)