The ink is unforgiving…
A magic item discovered by one of the players in the game I run. I’m considering making more of these, but at my level of artistic ability, even this one took a while.
The ink is unforgiving…
The ink is unforgiving…
A magic item discovered by one of the players in the game I run. I’m considering making more of these, but at my level of artistic ability, even this one took a while.
The Blood of the Three Eyed Lich
The Blood of the Three Eyed Lich
Ritualistically brewed by the blind murder monks of the underground cult of the Undead Crusader, ‘The Blood of the Three Eyed Lich’ is a hypodermically injected poison. It seems somewhat aware, in that it will only affect those who willingly receive it.
When you poison yourself with The Blood roll + CON and pass out. On a 10+ you can carry on like nothing happened after waking up. On a 7-9 take the SICK debility or, if you already have it, lose one point of CON forever. On a 6 or less The Blood still has its effects, but you are both sickened and suffer the permanent loss of one point of CON.
At midnight of the next full moon you return to the point in time and space where you awoke after the injection. If you died in the meantime you still wake up in the condition you were after the injection.
Every time you go back, Roll + (WIS or INT or CHA). On a 10+ you may take +1 as if spending preparation (see BOLSTER Special Move) whenever you are in a situation you’ve seen play out before. On a 7-9 you receive the benefits of the 10+ roll but take a permanent loss of one point in the rolled stat.
On a miss your mind is unable to wrap around what is happening to you – lose one point in the rolled stat and take -1 ongoing until the next full moon.
To cure yourself of the poison you must slit an artery and, as your poisoned blood spills out, drink all of the blood from a still living creature of your race. The poison makes this possible, but it does not make it pleasant or prevent the corresponding emotional scarring.
Dragon-Themed magic items… GO!
Dragon-Themed magic items… GO!
It’s technically already Tuesday my time, but I was practicing some digital painting and wanted to showcase an item…
It’s technically already Tuesday my time, but I was practicing some digital painting and wanted to showcase an item from one of my ongoing DW games for Magic Item Monday.
The Bone Wand of Beshi or The Bone Wand of Beshlanishutli
A cursed bone wand from the Jungle of Beshi, it was originally crafted by Beshlanishutli, King of Devils and Sultan of Death. It attracts any undead within near range and glows a bright teal color whenever undead are nearby.
Certain undead creatures (nightwing, ghosts, banshees, possibly more) may be absorbed by the wand which cause its runes to light up with the same, teal glow. Anyone capable of summoning or manipulating the undead may then draw them back out of the wand.
I haven’t quite figured out what happens when all three runes are fully glowing, but I’m sure it will be terribly evil and detrimental.
It’s also indestructible and unable to be lost or thrown away. If whoever is carrying it attempts to do so, it just comes back to wherever it was stored.
In the game I’m running, the PCs are on a quest to keep the wand from falling into the hands of Beshlanishutli, his demon offspring, and his minions. Since the PCs can’t destroy it, lose it, or throw it away, the only means they have of getting rid of it is by imprisoning it in a special box deep within an ancient, underground temple dedicated to Beshlanishutli.
Richard Robertson Vinney Cavallo Patrick S.
“Dunwick Rossignols sang like an angel, but he had the heart of a devil.
“Dunwick Rossignols sang like an angel, but he had the heart of a devil. He used his charm and music to ingratiate himself into the life of Nafasi, a prosperous village situated near an important crossroad.”
#magicitemmonday
#magicitemmonday
The Black Shield
+1 armor, Dangerous, 2 weight
“So I says to him, I says. Firstly, you take one o’them there bags of holding see, and stretch it ‘cross your shield like so…”
A Black Shield is an odd item, it consists of a simple wooden shield, the front of which is a stretched open Bag of Holding held in place by an iron band riveted around the shield’s edge. The result appears, from the front to be a round metal ring surrounding a broad impenetrable blackness, a hole into nothingness, in its center, attackers attempting to hit the shield encounter nothing but empty space as far back as, and further than, they can reach. Anything dropped in there (weapons, bodies, evidence) is lost forever.
The Paper Dragon
(0 weight)
A masterfully crafted (but otherwise mundane seeming) origami dragon. The head moves side-to-side when you pull the tail.
When you put a drop of your blood on the snout, and say the dragon’s name, Arioshfarghnfungareth. The Dragon animates and immediately grows to a gigantic size (still made of paper), the dragon will:
* teach you 3 secrets of magic
* answer any 3 questions
* grant 3 favors (GM decides what counts as a favor)
Once it has completed its duty, the dragon returns to its original size, becoming a simple origami dragon once more. The dragon will only ever perform its service for someone once, use it wisely.
The Coat of the Harried Wizard
(magical, 2 armor, 0 weight)
A quality crafted leather longcoat, faintly marked with tiny sigils of protection. Wearing this coat is equivalent to wearing Scale-Mail (and it counts as armor for the purpose of Moves like Arcane Ward) but it is as flexible and lightweight as any clothing.
The first session, my players found on a goblin shaman a little paint pot with glowing paint.
The first session, my players found on a goblin shaman a little paint pot with glowing paint. They learned that when a certain sigil was painted with the paint on doors, and then the door was later opened, it would make the pot rattle. I gave them 4 more uses.
Now, on another shaman they have found a necklace of animal teeth (mostly wolves/dogs). What do you think? My thief took it. He also has taken a headdress of crow feathers from another goblin shaman (they’ve been fighting a lot of goblins recently).
For the teeth necklace, I’m leaning towards something like – he can eat anything organic, even rotting stinky stuff. That seems like it would appeal and be useful to a goblin.
For the crow headdress – either something to do with vision; or something to do with flight/feather falling.
Suggestions?
#MagicItemMonday
#MagicItemMonday
Ecstasy of Oracles
“The priestess’ eyes rolled back into her head, and she began to speak in tongues. At first I thought she had gone mad, but after inhaling some of that incense she was burning, I could see it all too.”
This pungent incense produces mild hallucinations when burned and inhaled. While you burn the Ecstasy of Oracles and meditate within its smoke, any spells with the divination tag you cast are much more potent than usual. However, the fumes also cloud your senses, take -1 ongoing to any action besides casting a divination until you can clear your head.
#MagicItemMonday
#MagicItemMonday
The Vessel of Grummash
“The shaman twisted the knife inside of my squire, and his lifeblood filled a bowl that the orc held in his free hand. Dabbing the warm blood over his empty eye-socket, he roared, ‘Now you will tell me the truth!'”
This wooden bowl is marked with orcish runes, and has been heavily stained with blood. When you fill the Vessel of Grummash with 3 HP worth of blood, choose a person, place, or thing. Then roll+WIS. *On a hit, you receive a vision of the object, as clearly as if you were there. *On a 10+ you may also ask two questions about the target from the Discern Realities list. *On a 6- you draw unwelcome attention to yourself, either from your target or from an angry orcish god.
If you use your own blood, take +1. If you did not use the blood of an intelligent creature, take -1.
Bit more of a challenge making up interesting magic items for Dungeon World.
Bit more of a challenge making up interesting magic items for Dungeon World. Here’s one I hope PCs find useful and rife with complications for the GM to take advantage of.