The Blood of the Three Eyed Lich
Ritualistically brewed by the blind murder monks of the underground cult of the Undead Crusader, ‘The Blood of the Three Eyed Lich’ is a hypodermically injected poison. It seems somewhat aware, in that it will only affect those who willingly receive it.
When you poison yourself with The Blood roll + CON and pass out. On a 10+ you can carry on like nothing happened after waking up. On a 7-9 take the SICK debility or, if you already have it, lose one point of CON forever. On a 6 or less The Blood still has its effects, but you are both sickened and suffer the permanent loss of one point of CON.
At midnight of the next full moon you return to the point in time and space where you awoke after the injection. If you died in the meantime you still wake up in the condition you were after the injection.
Every time you go back, Roll + (WIS or INT or CHA). On a 10+ you may take +1 as if spending preparation (see BOLSTER Special Move) whenever you are in a situation you’ve seen play out before. On a 7-9 you receive the benefits of the 10+ roll but take a permanent loss of one point in the rolled stat.
On a miss your mind is unable to wrap around what is happening to you – lose one point in the rolled stat and take -1 ongoing until the next full moon.
To cure yourself of the poison you must slit an artery and, as your poisoned blood spills out, drink all of the blood from a still living creature of your race. The poison makes this possible, but it does not make it pleasant or prevent the corresponding emotional scarring.