Need feedback on a move, particularly the part about monsters breaking it.

Need feedback on a move, particularly the part about monsters breaking it.

Need feedback on a move, particularly the part about monsters breaking it. It seemed like a good way to simulate a more powerful monster breaking through after a few hits, but your average goblin warlock cant. Should I drop the numbers and the bit about the tag and just say “a very powerful magical creature can overcome the ward with enough force”? That seems too vague to me. 

 Hold Portal

When you mark a ward of protection on a portal (door, window, gate, ect), roll +WIS. ✴On a 10+, you place a strong ward, it will last at least a week, maybe longer. ✴On a 7-9, the ward is not strong; it will last as long as you stay nearby and concentrate on it, but as soon as you stop, it will quickly collapse. While active, no creature other than yourself can pass through that portal unless they speak your name aloud first. Creatures with the +Magical tag can break the ward; roll their damage, 12 or higher breaks the ward.

Hi I need some help with a fun and cool move/moves for a magic item I got for my group, if any of you could chime in…

Hi I need some help with a fun and cool move/moves for a magic item I got for my group, if any of you could chime in…

Hi I need some help with a fun and cool move/moves for a magic item I got for my group, if any of you could chime in – would be great!

My group, a Fighter, Barbarian, Ranger and Mage, investigating a village where the population has been enslaved by Dark forces, and trapped down in their own mine, where the Dark forces makes them dig up a Shadowy Evil Crystal. Woooo, scary.

My group entered a barricaded church and found a group of bodies in front of an altar. No marks or anything on the bodies, a Discern Reality move made clear that their “death” was very weird and unnatural.

They found an amulet on one of the bodies, which the Fighter took “care of”.

I was thinking the amulet should contain the souls of the dead bodies – the elders of the village – in an attempt to save themselves.

The thing is the group, more like the Mage “accidentally”, burned the church down, with the bodies still in it.

I’d like it to be funny when they discover what the amulet is and what it contains, but I can’t come up with any fun and cool moves.

Any thoughts?

Cheers!

Okay, Tavernites!

Okay, Tavernites!

Okay, Tavernites! Who’d like to give me a QuickPinion on this? Our heroes may find themselves hurriedly scrambling upwards through the branches whilst fending off forest guardians.

===

Ascending the Forest Defiant

When you make a move in the Forest Defiant , on a 12+, you may climb an additional row beyond the 10+ result. On a 7-9, choose one:

* Fall one row

* Disturb the guardians

When you deal damage in the Forest Defiant, you may forfeit the damage to choose one:

* Gain the Forceful tag for this attack

* Remove the Forceful tag from an attack against you

* Climb one row higher

===

I am trying to keep it simple, and keep the forest dynamic in terms of constant movement of all combatants, both upwards and downwards. Action Scene! Impending Doom! Music! BAM!

Does anyone know of any good custom moves for 1.) inspiring others, 2.) leading others, and 3.) deceiving others…

Does anyone know of any good custom moves for 1.) inspiring others, 2.) leading others, and 3.) deceiving others…

Does anyone know of any good custom moves for 1.) inspiring others, 2.) leading others, and 3.) deceiving others (kind of a generic stealth, larceny, etc. move)?

The release of Class Warfare inspired us to switch our long-running (but basically casual) #Ptolus  campaign to…

The release of Class Warfare inspired us to switch our long-running (but basically casual) #Ptolus  campaign to…

The release of Class Warfare inspired us to switch our long-running (but basically casual) #Ptolus  campaign to Dungeon World. Given the characters were in the high-mid levels (Pathfinder), the game has a much different tone than out-of-the-box Dungeon World, and required creation of custom stuff to match the characters better (such as spontaneous caster and alchemist specialties).

I’ll be posting more about how it it is going in the Hacking Ptolus community.

http://rpg.divnull.com/wiki/index.php/Ptolus_Dungeon_World

Trying my hand at my first custom move.

Trying my hand at my first custom move.

Trying my hand at my first custom move. In my setting, bards are a common place means of entertainment and news. Through a seires of events one of my PCs is an illustrious fighter with a famous reputation, but not all of her songs/rumours are positive. In some taverns, the ballad of the “Incompetent Gladiator” has the patrons rolling on the floor!

Don’t You Know Who I Am?!

When you try to cite songs of past exploits or your reputation to gain favour with someone roll+Nothing. 

On a 10+, they’ve heard the songs of your dauntless skill and bravery and are wowed by your derring do. Take +1 forward. Tell us what they’ve heard.

On a 7-9, choose one:

-They’ve heard of you, but it wasn’t in the most favourable light. Whatever you did, it was foolish/scandalous/embarrassing. Still, at least it was entertaining. Take +1 forward. Tell us what they’ve heard.

-Your deed may be mighty, but your publicity needs some work. This person has never heard of you.

On a 6 or less, they’ve heard of you, but it was nothing good. Perhaps they’re an old rival stoking a grudge, or they’ve only heard of your brutal, murderous ways. Tell us what they know.

I’ve been glancing at the preview document of Freebooting Venus, the last game of Vincent Baker.

I’ve been glancing at the preview document of Freebooting Venus, the last game of Vincent Baker.

I’ve been glancing at the preview document of Freebooting Venus, the last game of Vincent Baker.

http://lumpley.com/index.php/anyway/thread/822#top

This move has called my attention:

Examining Your Treasure

When you examine your unexamined treasure, for each 1 treasure you examine, roll two dice and choose:

1. Enough to buy a new weapon, armor, a spell tablet, or any particular piece of equipment or treasure, and the opportunity to do so.

2. Enough to hire or retain someone’s services.

3. Enough to lay the foundation for or invest in an estate or an endeavor, and the opportunity to do so.

4. Enough to move to better lodgings, and the opportunity to do so.

5. Enough to pay off your debts, or enough to save ahead, and the opportunity to do so.

6. Enough to take the time and make the investment to cultivate yourself and pursue your own character development, and the opportunity to do so.

Any roll: enough for a time of high living, generosity, and extravagance, and the opportunity to indulge in it.

If you roll doubles, instead:

1. An item from another world.

2. An item of historical significance and value.

3. An item that holds power over a ghost.

4. An item of magical potency.

5. An item signifcant, sentimental, or dangerous to someone great.

6. An item of unique beauty.

Ask the GM to tell you about it.

If you did not roll what you hoped:

• If you have saved ahead, erase the mark and change either die to any number.

• If you have no debts, mark that you have debt, and change either die to any number.

• If you already have debts, you cannot change your roll.

• But no matter your roll, it’s always enough for a time of high living

I love the narrative seeds and the promotion of treasure as a story booster.

I think it would be easily adapted to DW. What do you think?

http://lumpley.com/index.php/anyway/thread/822#top

http://www.reddit.com/r/DungeonWorld/comments/2g30wc/research_a_new_basic_move_for_making_a_dirty/

http://www.reddit.com/r/DungeonWorld/comments/2g30wc/research_a_new_basic_move_for_making_a_dirty/

http://www.reddit.com/r/DungeonWorld/comments/2g30wc/research_a_new_basic_move_for_making_a_dirty/

Came across this and the original youtube video today, and it looks like it could be a lot of fun for my group. Curious to see if anyone here has used it or something similar and find out how it went/how you applied it all.

http://www.reddit.com/r/DungeonWorld/comments/2g30wc/research_a_new_basic_move_for_making_a_dirty

Soul Forge

Soul Forge

Soul Forge

Requires: Blacksmith or Heirloom

When you have access to a Place of Power and a symbolic trophy of a defeated foe, you may trap a reflection of its spirit in your signature weapon. Choose one of its moves as part of this process. When you wish to channel the spirit and perform that move, roll +CHA; on a hit, you perform the move, but on a 7-9 you also succumb to the spirit’s Instinct and must act accordingly.