In these, the waning days of G+, my final posts will be to announce version 1.5 of Fourth World, my drift of…

In these, the waning days of G+, my final posts will be to announce version 1.5 of Fourth World, my drift of…

In these, the waning days of G+, my final posts will be to announce version 1.5 of Fourth World, my drift of #DungeonWorld to the setting of #Earthdawn. Enjoy.

https://divnull.com/blog/2019/seed-fourth-world-1-5/

My tinkering with Fourth World has required some analysis of the probability of the Aid move.

My tinkering with Fourth World has required some analysis of the probability of the Aid move.

My tinkering with Fourth World has required some analysis of the probability of the Aid move. Results (and Python code) are available here:

https://divnull.com/blog/2018/probabilities-of-the-aid-move-in-dungeon-world/

My six year old son inspired this… thing this morning:

My six year old son inspired this… thing this morning:

My six year old son inspired this… thing this morning:

Telephone Scorpion

When you hold a telephone scorpion to your face and let it sting you in the ear, you begin to have vivid hallucinations which take over your senses. If you think of someone, and they also have been stung, you find you can see and communicate with them, no matter how far apart you are. The hallucinations will probably stop after an hour or so.

Version 1.4 of my #FourthWorld “drift” of Dungeon World to the Earthdawn setting uses different subsystems for:…

Version 1.4 of my #FourthWorld “drift” of Dungeon World to the Earthdawn setting uses different subsystems for:…

Version 1.4 of my #FourthWorld “drift” of Dungeon World to the Earthdawn setting uses different subsystems for: hirelings, mounts, animal companions, and summoned spirits/creatures. In the next version, all these subsystems will be unified, reduced down to using (mostly) the followers rules from Perilous Wilds. Among a lot of other work, one of the things this means is that I need to define Instincts for a bunch of mounts (at least those defined in Mounted Combat and those in version 1.4).

I could use some help with this.

Please give me Instincts for typical mounts/companion animals and such. Anything that that might get ridden by humans, orcs, trolls, fairies, etc.

A challenge for anyone who has read or (especially) played #FourthWorld, my “drift” of Dungeon World to the setting…

A challenge for anyone who has read or (especially) played #FourthWorld, my “drift” of Dungeon World to the setting…

A challenge for anyone who has read or (especially) played #FourthWorld, my “drift” of Dungeon World to the setting of Earthdawn: you have to remove two talents from each playbook. Nothing will replace them. Which do you cut?

Have you ever run White Plume Mountain using Dungeon World? What did you change? How did it go?

Have you ever run White Plume Mountain using Dungeon World? What did you change? How did it go?

Have you ever run White Plume Mountain using Dungeon World? What did you change? How did it go?

(I see an article at Critical Hits (http://www.critical-hits.com/blog/2013/12/10/deathtrap-dungeon-world-part-1-gm-principles/) that mentions a conversion called Black Plume Mountain, but the link to it is dead.)

In the latest version of my Fourth World hack, I found it useful to reword the Hack and Slash move.

In the latest version of my Fourth World hack, I found it useful to reword the Hack and Slash move.

In the latest version of my Fourth World hack, I found it useful to reword the Hack and Slash move. The actual move is exactly the same, mechanically, just worded differently. Why? Because it becomes easier to hack. (And, frankly, because the new wording is more in line with how other moves are phrased). I thought the change might be useful somebody. New text is:

“When you attack an enemy in mêlée, roll+STR. On a hit, you deal your damage to the enemy and the enemy makes an attack against you. On a 10+ you also select one of the following choices:

• avoid their attack

• deal +1d6 damage”

You can immediately see at least two ways that other moves can alter/enhance Hack and Slash using common phrasing, rather than the odd “if/then” type of wording they need now:

1) Add additional choices. Moves can just say “add these choices to the Hack and Slash list” instead of the cumbersome “on a 10+ if you choose to take the enemy’s attack, instead of doing extra damage you can…” or something like that. Fourth World has several examples of this type of move.

2) Make more choices. Such as “When you hack and slash on a 12+, make an additional choice”.

The fighter’s Superior Warrior move would actually do both of these, something like: “When you hack and slash on a 12+ you make an additional choice and add this choice to the list: impress, dismay, or frighten your enemy”

When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.

Version 1.4 of Fourth World, my hack of #DungeonWorld to support the setting of #Earthdawn is finally done.

Version 1.4 of Fourth World, my hack of #DungeonWorld to support the setting of #Earthdawn is finally done.

Version 1.4 of Fourth World, my hack of #DungeonWorld to support the setting of #Earthdawn is finally done. Details at the link.

These revisions started to feel suspiciously like work, so took way longer than necessary.

http://divnull.com/blog/2017/seed-fourth-world-1-4/

Some chatter going around about flags today prompted me to extract the rules text for them from Fourth World and…

Some chatter going around about flags today prompted me to extract the rules text for them from Fourth World and…

Some chatter going around about flags today prompted me to extract the rules text for them from Fourth World and post it as a quick page with a sample (Creative Commons) rules write-up for them. Includes links to the original idea and that PDF of samples. Season to taste.

http://rpg.divnull.com/wiki/index.php/Dungeon_World_Flags