I tried to use my variant of the Labyrinth move last Friday, and despite my players suffering various debilities,…
I tried to use my variant of the Labyrinth move last Friday, and despite my players suffering various debilities, they rolled spectacularly and the “maze” was only two rooms long, somewhat anticlimactic. I hereby present a revision of my magic item in the hopes that it could create a better scene for you (or me in the future)!
Her Greedy Skull (v2)
This fetid face belonged to the only thief who successfully burgled the Sea-Vault of the Faded Dwarves. Even in death, the halfling’s face lights up with avarice when dwarven treasure is nearby.
When you navigate the labyrinthine vault, describe how you do so, and roll+stat.
Example Methods:
[STR] Clearing broken/stuck doors, fallen pillars and stone from your path?
[DEX] Crossing narrow ledges, or semi-flooded, slippery chambers?
[CON] Swimming through flooded rooms, corridors, or climbing exhaustingly tall/wide expanses?
[INT] Deciphering rune carvings to determine the district, or studying architectural layout, to then infer the best possible path to the primary vault?
[WIS] Keeping your bearings and being aware of sights, sounds and smells to determine a safe path toward the centre, even if it means sometimes moving away from your goal, like negotiating a maze?
[CHA] Petitioning the spirits of the dead, the elements or the gods to usher you toward your goal?
Example Chambers:
Ventilation Shaft & Feeder Tunnels
Draperies Against Damps
Fish Farm Inlet
Mushroom Pasture
Toilets (Connected to Mushroom Pasture)
Primary & Lesser Treasure Vaults (Inc. Cellars, Pantries)
Mining Gear Room
Forges
Communal Hall
Private Chambers
Grand Temple and Lesser Shrines
No Libraries (books rot), Runes on Every Wall instead. (Random graffiti and news beside pertinent advice relevant to each area)
On a 10+, one more of the skull’s orifices glow, showing you are on the right path.
On a 7-9, one more of the skull’s orifices begins to glow just as you turn a corner to face a Vault Guardian.
On a 6-, a Vault Guardian blocks your path, and the skull goes completely dark in fear. Vault guardians draw substance from the very walls, and create new walls to trap and confuse intruders.
For every light in the skull, describe a treasure near enough to take for yourself. Should you do so, that light is extinguished as the skull realises it is lost to her.
When there are three lights in the skull, you can see the door to the great safe, just at the edge of your light, behind a terrifying Vault Guardian. There is another tempting treasure much closer…describe how much it resembles one of your oldest dreams.