In preparation for a “spooky” DW game tomorrow, I’m building a custom 0-level playbook based on “The Commoner”.

In preparation for a “spooky” DW game tomorrow, I’m building a custom 0-level playbook based on “The Commoner”.

In preparation for a “spooky” DW game tomorrow, I’m building a custom 0-level playbook based on “The Commoner”. I decided to expand on the “Cower” move as follows, and would love your thoughts.

Original:

Cower

When you drop any weapons you hold and beg for

mercy, opponents ignore you in favor of other targets.

NEW: (edited)

Cower

When you drop any weapons you hold and beg for mercy from an intelligent opponent, Roll + Str.

On a 10+, your opponent recognizes the threat you still pose, and attacks without mercy.

On a 7-9, your opponent will spare you, but with a cost…

On a 6-, your opponent ignores you in favor of other targets. Do not mark XP.

It’s a flip of the stat usage, with the intention that it’s easier for a weaker character to appear non-threatening.

Just got a stack of emails from DTRPG with the digital rewards downloads.

Just got a stack of emails from DTRPG with the digital rewards downloads.

Just got a stack of emails from DTRPG with the digital rewards downloads. 

Loving all the extra stuff! FotF playbooks and kid-friendly version, Folio of Followers, Survival Kit, map pack,  and the Almanacs! So much good stuff here. Thanks for making an awesome product!

After a bit of googling and not finding what I’m after, I’m asking here:

After a bit of googling and not finding what I’m after, I’m asking here:

After a bit of googling and not finding what I’m after, I’m asking here:

I’m curious how everyone deals with poisons/venoms vs players. Is it a simple case of “Defy Danger + Con vs”, or do you do something else?

I love the contents but I have one gripe about The Perilous Wilds PDF.

I love the contents but I have one gripe about The Perilous Wilds PDF.

I love the contents but I have one gripe about The Perilous Wilds PDF. The font. Does it seems a bit ‘fuzzy’ to anyone else? Especially the bold text? (It’s not my screen, everything else looks fine.)

I spent some time ignoring something else and pondering what to do next in my #Dungeon_World  lunch-session game.

I spent some time ignoring something else and pondering what to do next in my #Dungeon_World  lunch-session game.

I spent some time ignoring something else and pondering what to do next in my #Dungeon_World  lunch-session game. 

I had originally planned to put a semi-dangerous dungeon #maze between points A and B, but started to just feel “blah” about the inevitable…

“We go left”

“Ok, the hall goes 20 feet and forks left and right”

“We go left”

Bore-fest!

Sure, some players enjoy drawing a map and figuring out where they are. But when you’ve got two 1-hour sessions in a week (if you’re lucky) there’s really no time for that.

My solution? Present them with the fact that they are in a maze, and ask them how they want to deal with finding their way through it. Come up with some time-frames based on the nature of the maze, and some different ways of getting through. 

Example: 

*They’ve got the map/widget that lets them take the shortcuts: 1 hour.

*Leaving a trail or making marks of some sort: 12 hours.

*Wandering around in the dark: 3d10+20 hours.

Advance your fronts and such when they spend too much time walking in angular circles. Use up those rations. Enemies use the time to prepare an ambush at the exit. You get the idea.

Perhaps more importantly, take advantage of all this time the characters are getting to spend with each other in a (possibly) relatively safe environment, and prompt for some interludes.

In the end, you didn’t have to draw a precise maze map, the players didn’t get bored, the maze was navigated, things possibly happened elsewhere, and the players got to RP with each other.

Thoughts?

I realized today that the DW playbooks offer a way to define your character’s personality and style using the “Look”…

I realized today that the DW playbooks offer a way to define your character’s personality and style using the “Look”…

I realized today that the DW playbooks offer a way to define your character’s personality and style using the “Look” options. As an example, the options for a thief:

Choose one for each:

Shifty Eyes or Criminal Eyes

Hooded Head, Messy Hair, or Cropped Hair

Dark Clothes, Fancy Clothes, or Common Clothes

Lithe Body, Knobby Body, or Flabby Body

The personality you could develop for a character using these descriptors can be a great starting point. Combine the Messy Hair with Fancy Clothes and you’ve got a wild-hearted rich boy who does it for the thrill. Cropped Hair with Flabby Body? A formerly sedentary fence who’s having to resort to finding his own merchandise to make ends meet. I could go on.

Anyways, that was my own little moment of inspiration today. Perhaps that’s how they were intended to be used and I missed that part. Perhaps this is something the DW veterans have known for ages. Either way, here it is for the rest of us newbie hirelings.

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch.

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch.

Had an interesting discussion with “HydraDM” on the #dungeonworld  Freenode IRC channel over lunch. It was basically rolling Hack & Slash vs the system. “How do you ditch ability scores completely?” was the basic concept.

I’m taking the plunge!

I’m taking the plunge!

I’m taking the plunge! I’ve been flipping through the DW PDFs (including the fan guide) on and off for about a month now, and I’ve decided to take the initiative and run a game for my co-workers.

After running a few sessions of L&F and it’s reskins, I feel pretty confident about running things on-the-fly. The game will likely be a one-shot, and I’ve got a rough idea of what the players could face, but I’m open to throwing it all out if character generation pushes it that way.

I think the only thing left to do for prep is monster familiarization, which should be easy enough if I limit myself to certain environments.

All that being said, If there’s any super tips you all have to offer, I’d love to hear them. (links to similar posts are fine)