In preparation for a “spooky” DW game tomorrow, I’m building a custom 0-level playbook based on “The Commoner”. I decided to expand on the “Cower” move as follows, and would love your thoughts.
When you drop any weapons you hold and beg for
mercy, opponents ignore you in favor of other targets.
When you drop any weapons you hold and beg for mercy from an intelligent opponent, Roll + Str.
On a 10+, your opponent recognizes the threat you still pose, and attacks without mercy.
On a 7-9, your opponent will spare you, but with a cost…
On a 6-, your opponent ignores you in favor of other targets. Do not mark XP.
It’s a flip of the stat usage, with the intention that it’s easier for a weaker character to appear non-threatening.