Perhaps the Immolator background move ‘Legacy​ ​of​ ​the​ ​Phoenix’ should/could specify that it activates only…

Perhaps the Immolator background move ‘Legacy​ ​of​ ​the​ ​Phoenix’ should/could specify that it activates only…

Perhaps the Immolator background move ‘Legacy​ ​of​ ​the​ ​Phoenix’ should/could specify that it activates only once per session? Otherwise it would potentially make the character immortal (albeit with a whole lotta sacrifices made). More like a get out of jail once per session card?

Also: i totally love it, and i’m gonna give it to the Immolator in my current home game to play with. 😀

Little actual play report from my recent session using Ray Otus’s Plundergrounds 3 – The Hoard (Image credit Ted…

Little actual play report from my recent session using Ray Otus’s Plundergrounds 3 – The Hoard (Image credit Ted…

Little actual play report from my recent session using Ray Otus’s Plundergrounds 3 – The Hoard (Image credit Ted Closson).

Things got real out of control while deep in The Horde. The Immolator set fire to a large section of the dragon’s nest in an attempt to distract it, while the Barbarian stole the head piece of the staff Ariol Graymane, and the thief rescued one of their companions that had been enslaved.

The dragon pursued them as they fled through the hoard. The party attempting to escape in a kind of chicken legged Baba-Yaga’s hut they’d discovered and befriended while winding through a curation of wagons and strange architecture. The dragon fired toxic plumes of gas and flames at them, while the Wizard and the Ranger peppered it with arrows and magic from the windows of the hut as the burning hoard collapsed around them.

They managed to jump out of the hut, losing the dragon as it followed the hut deeper into the hoard (the Immolator stayed inside the hut’s oven to power it in an act of bravery and self sacrifice).

The party climbed towards the exit, but The Wizard delayed, searching around for extra magical treasures: he was then ambushed by one of the dragon’s slaves and took a serious beating. He was saved by the thief, using his Origami Beastiary to create a giant paper eagle that swooped down, accompanied by the Ranger’s eagle, to pluck him out of danger just as a finishing blow was descending.

They emerged to find the Immolator relaxing, drinking tea in the chicken-hut at the gates of the town. Phew!! 🙂

If you have any feedback/cool ideas to add to this custom move i’d love to hear it :)

If you have any feedback/cool ideas to add to this custom move i’d love to hear it 🙂

If you have any feedback/cool ideas to add to this custom move i’d love to hear it 🙂

When your life flashes before your eyes , roll +Wis.

On a 10+, recall an important memory from your childhood: describe how that recollection has given you renewed strength and optimism. Take +1 forward on your next 3 rolls, and choose 1 from the 7-9 options.

On a 7-9, recall an important memory from your childhood: describe how that recollection has given you renewed strength and optimism. Choose one:

* heal 1d6 of hp.

* remove 1 debility

* take +1 forward on your next roll.

On a 6-, relive an important memory from your childhood: the memory becomes a nightmare with the current dire situation intruding on your recollection. Describe the memory and the nightmare: take -1 forward on your next roll and the GM makes a move.

Brief context:

I’m intending to use it at the start of my next game – the last session ended on a cliffhanger with most of the party hiding in a potential dead-end in a dragon’s hoard, and the Barbarian standing out in the open as the dragon (our version of Salucidiar from Ray Otus​’s Plundergrounds – The Horde) rounded the corner. Things don’t look too good… hehehe 🙂 . It’s mainly intended to encourage some fun character building and to have an impact on the following scene.

Hi!

Hi!

Hi!

Me and my 7 year old Rose just played her first game of Dungeon World. We have played Ross Cowman’s Fall of Magic a bunch of times so she had a decent preexisting framework for collaborative story telling and worldbuilding.

She created a 9 year old Druid called Rose Klimmek from the Sapphire Islands. We had a great world building session (using Jason Lutes’ Perilous Wilds supplement) describing the Sapphire Islands, Rose’s family (including a family tree of grandparents, parents and siblings), rumors regarding where the mainland might be and if the people there can change shape or not.

One of the best concepts she came up with is that the Sapphire Islands is a small nation of Shapechangers, but the families from the smaller islands can only turn into one animal: Albatross Island, Clown Fish Island, Shark Island etc. Her family hails from Blue Heron Island, they’re the Royal Family and can change into any of the creatures that come from that land.

The opening scene was fun: all of the people from the other islands traveling from their own islands to Blue Heron island in animal form – families of dolphins and albatrosses transforming while emerging from the sea or landing on the docks.

The adventure we went on ended up being a flashback to when she was two, the story of the first time she changed shape into a bunny. Highlights: Chasing a Sapphire Monarch Butterfly, Falling out of a Tree, Turning into an Eagle, Getting to Have a Sleep-Over with Mongo the Clownfish Boy.

She is very keen to play again! L

Hi!

Hi!

Hi! I ran a game of Dungeon World on Roll20 the other day: I had run some face to face sessions but was new to running it online. I think it went really well!

We had a Druid, a Fighter and a Paladin as well as an Archeologist (a playbook created by Peter Johansen).

Anyway, I did a very brief write up and collected a few images relating to the motley crew of characters we created. I’m planning on doing some character illustrations (fan art) myself if we keep on playing. Check it out 🙂