So im thinking of doing some house rules that modify armor.

So im thinking of doing some house rules that modify armor.

So im thinking of doing some house rules that modify armor. I understand many of you will not like the idea, but id like to keep personal feelings out and stay tuned particularly to the ease and difficulties this could lead to.

Armor is currently a Damage Reduction (Net Damage = Damage – Armor)

D&D style games use armor as a way to make Hitting more difficult. Negating damage entirely.

My proposal is to apply armor as an additional health pool. Depleating armor before health (unless piercing is involved).

I would require that armor be repaired when needed.

I understand this includes more bookkeeping in some aspects, but can take away allot of math during play aswell.

Thoughts….?

Anyone ever make items that take the place of the player class moves? Even similarly.

Anyone ever make items that take the place of the player class moves? Even similarly.

Anyone ever make items that take the place of the player class moves? Even similarly.

I was thinking of starting a setting where magic is very, like VERY, limited. So much so, that even the people are extra ordinary. The excitement happens when ancient and mystical artifacts find thier way into the hands of wannabe heros. Thats when “Class” moves and spells come into play.

To sum it up. The moves are attached to items, not the characters.

Undead Living Again Facial Creame

Undead Living Again Facial Creame

Undead Living Again Facial Creame

(Applied, 8 uses, 1 wt)

With only one application of the Undead Living Again Facial Creame, you can make that rotting flesh look decades younger! Tested by leading Clerics from the Archbishop’s personal team, this new found facial creame is proven to restore health and life to a lifetime of decay. Get yours now!

Returns undead to living creatures with all their memories and skills intact.

#DungeonWorldItem

Crumpled up scroll of Restoration

Crumpled up scroll of Restoration

Crumpled up scroll of Restoration

An unwanted scroll, made in haste. This crumpled scroll has been discarded and forgotten. When you read from the scroll and your target can hear you, Pick a desired effect and Roll + INT. The scroll looses its magical power afterward.

> Cure a debility, repair broken bones and regrow lost limbs and organs.

> Restore 2d12+4 health.

> Vanquish a lesser Undead Monster.

10+ Choose 1

7-9 Choose 1 and the GM makes a move.

> The scroll is unfinished and requires that you rest and Make Camp for it to take effect.

> There are obvious mistakes made. Discribe a troublesome quirk that now makes your life difficult.

#DungeonWorldItem

Earrings of Spiritual Fusion

Earrings of Spiritual Fusion

Earrings of Spiritual Fusion

A gift to fighting lovers from a trickster god. These earrings bind the wearers into one body.

When you put one earrring on, and the other by another Roll+WIS. The two bodies merge together to form one. Discribe the new form using qualities from the two original bodies.

10+ Choose 2 Benefits

7-9 Choose 1 Benefit and 1 side effect

Benefits

> You have the memories of both bodies.

> Retain the skills of both bodies.

> Both bodies pass on something special to the new form to create a quality not present before the fusion. Discribe the new physical quality.

Side Effects

> The fusion is brief.

> The fusion of minds is too much. You cant maintain control of your thoughts.

> The form the fusion has created is undesirable. Discribe a serious problem with the form.

#DungeonWorldItem

Im thinking of some good enchantments to create with the Enchanter playbook.

Im thinking of some good enchantments to create with the Enchanter playbook.

Im thinking of some good enchantments to create with the Enchanter playbook. It uses a move which requires that you roll+stock. I have some in mind, but would like to see what the hive mind of our community can muster up. Ideas?

Title

Title

The Logirh’d Dragon roams the seas in search of sunken treasures and sailing ships. Its emense size has even been confused with islands. Becareful when approaching these giants during nesting time. They are known to be overly agressive and cause tidal waves with their bellowing roars.

Logirh’d Dragon

(Colossal, Solitary, Ancient)

HP: 22

Armor: 4 underbelly, (Shell is impermeable to mundane damage)

Instinct:

-> Seek Treasure for its hoard

Moves:

-> Cause enormous wakes

-> Bellowing roar, (deafening)

-> Breath Weapon (Water Jet, Far, Forceful)

-> Slumber for decades, disguised as an island.

#DungeonWorldMonster

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

So here goes a simple Sling i would expect.

Sling (near, reload, awkward, crude, 0 weight)

This crude leather strap was devised by the farmers to keep the wolves away from their sheep. Not the best weapon, but sure gets the point across.

Shot (4 ammo, 1 weight)

Perfect little round stones used in a sling. I wouldnt want one of these to hit me in the head.

#DungeonWorldItem