So im thinking of doing some house rules that modify armor. I understand many of you will not like the idea, but id like to keep personal feelings out and stay tuned particularly to the ease and difficulties this could lead to.
Armor is currently a Damage Reduction (Net Damage = Damage – Armor)
D&D style games use armor as a way to make Hitting more difficult. Negating damage entirely.
My proposal is to apply armor as an additional health pool. Depleating armor before health (unless piercing is involved).
I would require that armor be repaired when needed.
I understand this includes more bookkeeping in some aspects, but can take away allot of math during play aswell.