Anyone ever make items that take the place of the player class moves? Even similarly.
I was thinking of starting a setting where magic is very, like VERY, limited. So much so, that even the people are extra ordinary. The excitement happens when ancient and mystical artifacts find thier way into the hands of wannabe heros. Thats when “Class” moves and spells come into play.
To sum it up. The moves are attached to items, not the characters.