Im thinking of some good enchantments to create with the Enchanter playbook.

Im thinking of some good enchantments to create with the Enchanter playbook.

Im thinking of some good enchantments to create with the Enchanter playbook. It uses a move which requires that you roll+stock. I have some in mind, but would like to see what the hive mind of our community can muster up. Ideas?

9 thoughts on “Im thinking of some good enchantments to create with the Enchanter playbook.”

  1. I don’t suppose he could create some amulet to protect Ferwind the Druid from being possessed by evil giant frog spirits on transformation misses? Assuming he lives long enough to see you again. 😀

  2. The Craft Enchantments move allows the enchanter to bestow magical effects on a mundane object. The player defines the effects (subject to GM approval of course).

    Depending on the role, the enchantment may have weird limitations, other side effects, or possibly a curse.

    The main limitation is the requirement of Stock, i.e. reagents that require hours of work to develop.

    I liken the enchanter to a magical MacGuyver. 🙂

    Another enchanter basic move, the Runic Weapon, enables an enchanter to spend Stock to bestow some standard combat-related bonuses on the enchanter’s weapon.

Comments are closed.