Playtest Groups Wanted

Playtest Groups Wanted

Originally shared by Jeremy Strandberg

Playtest Groups Wanted

Exciting news!   #Stonetop  is going to be published by Lampblack & Brimstone, with Jason Lutes editing, doing layout, and art directing.

We’re ready for some serious playtesting. Interested?

We’re looking for groups who:

• Play every 2-3 weeks (or more!)

• Can commit to actually playing 3+ sessions

• Are willing to specifically try out certain content

• Will ask questions & provide thoughtful feedback

• Can put up with potentially frequent changes 

If that sounds like you, please speak up in the comments.

If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together. EDIT: If you do, please post your time zone (e.g. GMT -5) so we help identify possible Hangout groups.

If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too!  Click the #Stonetop  hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.  

I wrote before that I would make World of Dungeons versions of the #Stonetop classes and bow I have.

I wrote before that I would make World of Dungeons versions of the #Stonetop classes and bow I have.

I wrote before that I would make World of Dungeons versions of the #Stonetop classes and bow I have. I gave most of the classes a slightly different wording of their “Skill” to differentiate such classes as the original thief and the stonetop Fox. For abilities, I chose four moves from each playbook that are simple and work well with the simple game. I believe that these slimmed down classes will allow people to play their stonetop classes and games but in a much simpler, lighter fashion. Parentheses are skills and abilities come after.

Heavy(brawn) muscle-bound, payback, relentless, frosty, made of wood.

Fox(trickery) sneaky, on the move, perfect instincts, nothing up my sleeves.

Marshall(leadership) shield wall, battlefield grace, setup strike, we happy few.

Ranger(woodcraft) on the hoof, big game hunter, camouflage, constant vigilance.

The Blessed(awareness) wild speech, herbalist, heedless stride, into the lions den.

Lightbearer(invigorate) lamplighter, inner fire, light more light, light a candle against the dark.

Judge(interpret) breaking of the bread, mighty rampart, censure, many hands make light work.

Seeker(arcane secrets) everything bleeds, magpie, sage advice, readied action, polyglot.

The would be hero(hide) better part of valor, never going to keep me down, underestimated, inquiring minds.

Some stats may need to be halved in the damage or damage reduction department but apart from that I think this works. Hope people like and enjoy these. #DungeonWorld #WorldofDungeons

First real play session of our new #Stonetop  group.

First real play session of our new #Stonetop  group.

First real play session of our new #Stonetop  group.

Some of the young girls in the village were daring each other to grab pretty stones from the Stream (a thing local kids do, apparently). One of them, the Blessed’s cousin, grabbed something silvery and shiny and wandered off into the Wood, ignoring the other.

The Ranger and the Would-Be Hero set off in pursuit, but (because the Ranger’s player cancelled unexpectedly), we said that they somehow got separated. The Would-Be Hero just turned away for a moment and BAM, the ranger and her saber-toothed lion were gone. So the Would-Be Hero made her way back home.

Following morning, the Blessed, the Seeker, the Would-Be Hero and the missing girls parents outfitted for a search party.

They went down to the Stream and the Blessed called up the Quiet Twins (local ghosts; he thinks they were once sacrificed to Danu) to ask where the girl went off to. After meeting their demands (that they give the Stream something sacred to Danu), the Twins told them that the girl had picked up a “madding stone, like quicksilver, shunned by all that is natural” and wandered off.

The Seeker, holding on to the Azure Hand, studied the ebb and flow of energies as the Twins manifested and departed, and he sensed some other presence nearby, watching them. It vanished as soon as he noticed it, though.

Some lore was spouted. Quicksilver is known to be associated with the Things Below, and madness. (A miss on a Spout Lore caused the Would-Be Hero to remember her days selling slaves to the Southerners, and the sub-human wretches they sometimes brought with them, the remains of less-useful slaves.)

The Seeker then tracked the energy trail that this “madding stone” left behind. They got to where the Would-Be Hero lost the Ranger, and found themselves near a large gray stone, smooth and covered in ancient Maker runes, moss-covered and overgrown with vines. The Seeker, still studying the flow of energies in the area, detects a… ripple in space, like a crease in a sheet. (“What’s a sheet?” asks the Blessed. “Is that some fancy southern contraption?”)

They Seeker reveals that the fae are often associated with distortions in space & time. Maybe this is related to them?

They back away from the big stone and fold in space, wondering what to do next. The Would-Be Hero hears something in the trees, biffs a Discern Realities check, and gets tackled by a nailadd, a giant jumping spider. The Blessed Moves to kick it off her, but gets tackled by another one!

There’s a desperate fight. The missing girl’s father stabs one of the spiders and gets his spear stuck in the thing. The girl’s mother freaks out and runs off into the woods. The Would-Be Hero gets poisoned and starts mildly hallucinating. So does the girls’ father. The Blessed realizes that their quicksilvery poison indicates they are perversions of nature, so he restrains one with Danu’s Wrath. The other he drives off with a spear, and it disappears inside the space-fold (but the iron axe that was stuck in its eye remains, dropping to the ground).

They pulverize the restrained spider, then set about treating the poison. The girl’s father is near death, and the Hero isn’t doing great either. The Blessed has to use all his remedies up to treat them, and the girl’s father is all groggy and barely able to stand. They track the girl’s mother and discuss what to do.

The Blessed mentions the iron axe remaining when the spider disappeared. The Seeker checks the area over and finds the Ranger’s steel-tipped arrows! This confirms that fae magic is involved, and they crack a book to learn more. It’s one of the Seeker’s old books of children’s stories, and they find a tale about this sort of “Waystone.”

The story involves a man who becomes enamored of a fae and sees her vanish near such a stone. He pines and pines for her, never able to find her until finally, in old age, his wits leave him. Finally, he finds the fae pathways and leaves. And according to the tale, almost a hundred years pass before he is seen again by his kin… and he hasn’t aged a day.

The Blessed brings up the idea that they could drug themselves with a little bit of the spiders’ hallucinogenic poison and make they’re way through the fae path. The Seeker suggests, perhaps, alcohol instead. The Would-Be Hero, still sort of tripping from the dose she got, is like “that’s ridiculous! I’ll prove it to you!” and she walks through the fold in space and disappears.

BUM BUM BUM!

A little bit of new #Stonetop content: The Makers’ Roads.

A little bit of new #Stonetop content: The Makers’ Roads.

A little bit of new #Stonetop content: The Makers’ Roads.

The roads represent the only “safe” travel in the game (i.e. they don’t trigger a perilous journey), but there’s still a chance of getting lured off into the night by dancing lights…

As always, feedback and input welcome!

http://goo.gl/tKWVvC

PLAYTEST GROUPS WANTED

PLAYTEST GROUPS WANTED

PLAYTEST GROUPS WANTED

Lampblack & Brimstone is pleased to announce that Jeremy Strandberg has agreed to let us publish Stonetop, his Dungeon World campaign about an isolated village community struggling to survive at the edge of the known world.

Jeremy has been working on this project for a long time, and he’s recently managed to pull of the material together into a working whole. Now we just need to see what happens when other people get their hands on it.

So! We’re ready for some serious playtesting. Interested?

We’re looking for groups who:

• Play every 2-3 weeks (or more!)

• Can commit to actually playing 3+ sessions

• Are willing to specifically try out certain content

• Will ask questions & provide thoughtful feedback

• Can put up with potentially frequent changes 

If that sounds like you, please speak up in the comments.

If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together.

If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too!  Click the #Stonetop  hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.

Playtest Groups Wanted

Playtest Groups Wanted

Playtest Groups Wanted

Exciting news!   #Stonetop  is going to be published by Lampblack & Brimstone, with Jason Lutes editing, doing layout, and art directing.

We’re ready for some serious playtesting. Interested?

We’re looking for groups who:

• Play every 2-3 weeks (or more!)

• Can commit to actually playing 3+ sessions

• Are willing to specifically try out certain content

• Will ask questions & provide thoughtful feedback

• Can put up with potentially frequent changes 

If that sounds like you, please speak up in the comments.

If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together. EDIT: If you do, please post your time zone (e.g. GMT -5) so we help identify possible Hangout groups.

If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too!  Click the #Stonetop  hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.  

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.  

There are still a couple others that I might do in the future, but these two represent the last two that are available to one of the playbooks at character creation.

The Loregem of Azm Qadir is a bit different than any of the others, because it doesn’t have any practical use prior to unlocking its secrets. But once unlocked, it’s a pretty wide-open artifact, sort of a Rosetta Stone for learning more about the past and the magic of the world.  

I’ve posted the Azure Hand before, but this has some minor revisions.

Feedback and critique appreciated!

PDF available here:  goo.gl/DweK4b

Another “trinket” from #Stonetop : the Azure Hand.

Another “trinket” from #Stonetop : the Azure Hand.

Another “trinket” from #Stonetop : the Azure Hand.  

I think this is probably the “flashiest” of the major arcana, but I think it still has the proper feel of danger and barely-controlled power.  

Feedback and critique especially appreciated on this one. 

A couple more major arcana for #Stonetop.

A couple more major arcana for #Stonetop.

A couple more major arcana for #Stonetop.

The Demonhide Cloak is the last of the arcana that a Seeker with the Witch Hunter background can choose from. It’s ideal for a Witch Hunter who uses stealth, trickery, and cleverness to fight its prey, with a dash of becoming a monster themselves.

Noruba’s Ice-Sphere is, now that I think of it, probably the first major arcana I’ve presented that clearly originated with the Makers (the Rime Lords, in this case). More of these to come.

As always, comments and critique welcome!