A Possible Way to Consolidate Rations, Adventuring Gear, Etc.

A Possible Way to Consolidate Rations, Adventuring Gear, Etc.

A Possible Way to Consolidate Rations, Adventuring Gear, Etc.

I’ve been tinkering with alternative travel moves for #Stonetop (https://goo.gl/DV5akZ) and that’s been making me think about rations, adventuring gear, and the like.

Which led to this. Not sure I’ll use it, but I might try it out.

It’s definitely a draft! Thoughts and questions welcome and appreciated!

https://goo.gl/IRQCqK

Something new for #Stonetop: the equivalent of Last Breath and some “Insert Classes” (i.e.

Something new for #Stonetop: the equivalent of Last Breath and some “Insert Classes” (i.e.

Something new for #Stonetop: the equivalent of Last Breath and some “Insert Classes” (i.e. Compendium Classes) that might trigger from it.

Death’s Door

When you are dying, you catch a glimpse of the Black Gates and the Lady of Crows beyond (the GM will describe it). Then roll +nothing: on a 10+, the Lady waves you off–you’re no longer dying, but you’re still in a bad place; on a 7-9, choose 1:

○ Your time has come, but you can make one last move as if you rolled a 12+ (make it count)

○ Wrest yourself back to the realm of the living–return to 1 HP, but tell us how your brush with death has marked you (everyone must agree that it makes sense)

On a 6-, your time has come. Choose 1:

○ Step willingly through the Black Gates.

○ Refuse to go; gain the Revenant or Ghost insert (your choice)

○ Beseech the Things Below to intercede; gain the Thrall insert

https://goo.gl/JEeDwy

I keep thinking about travel moves for #Stonetop.

I keep thinking about travel moves for #Stonetop.

I keep thinking about travel moves for #Stonetop.

We were originally were using Jason Lutes’s moves from Perilous Wilds, but they were too explorey-hexcrawl for Stonetop.

Then, I tried two “primary” travel moves: a Venture Forth that you used when you were heading somewhere known but through dangerous terrain, and a Wander move (similar to Jason Cordova’s and David LaFreniere’s labyrinth move). I’ll link to those moves below in the comments.

We tried those moves a couple times, and they felt too artificial. Wander, in particular, actually took us too far out of the fiction. That got me thinking about a comment Timothy Stanbrough had, about navigating megadungeons, that “Perhaps a purely GM facing structure is better, something that helps you create the fiction rather than dictate the outcome.”

And that got me thinking about Savvyhead workshop moves, and the Wizard’s Ritual.

So, maybe something like this?

https://docs.google.com/document/d/1ID4MBs2dM9Kbmo4d_8qCm9JdVmk0u0YBweOLUVdrqFE/edit?usp=sharing

A possible set of revised Expedition Moves for #Stonetop.

A possible set of revised Expedition Moves for #Stonetop.

A possible set of revised Expedition Moves for #Stonetop. Feedback welcome and appreciated! (Edit: updates made based on comments.)

Previously, we’ve been using the expedition moves from the Perilous Wilds. Those work really well, but travel ends up being like a hex crawl rather than a point crawl. And while Hexcrawls are fun, they’re best for games that are about exploration, where the PCs are a bunch of wanderers out to see what they find.

That’s not what Stonetop is about. The PCs in Stonetop are local heroes, and when they leave town, they leave with a purpose. In general, you can boil down the types of travel they’ll do to 3 types:

1) Travelling the roads (which are supernaturally safe)

2) Going to a known place through dangerous terrain

3) Searching high and low for a place that you know is out there

Type 1 is easy: the GM says how long it takes, provides some color, and the players Manage Provisions to add some randomness and texture.

Type 2 is a revision of the original Undertake a Perilous Journey. The intent is allow the journey to be handled at a zoomed out level (think montage travel scenes in Fellowship of the Ring), but have the potential for meaningful interruptions–without falling into the “there’s always just 1 random encounter” paradigm. (relevant: https://goo.gl/5TSe3W)

Type 3 ends up being very similar to the Labyrinth move that Jason Cordova and David LaFreniere presented on the Discern Realities podcast. I’d actually had the framework of this move worked out a long while ago, but shelved it when Perilous Wilds came around. I think it’s interesting how designs evolve in parallel.

https://goo.gl/UzDekI

I feel this quote is very similar to the attitude of most adventurers in #Stonetop setting.

I feel this quote is very similar to the attitude of most adventurers in #Stonetop setting.

I feel this quote is very similar to the attitude of most adventurers in #Stonetop setting. This quote also pretty much sums up the essence of the archetype ranger class.

Originally shared by ɱเรรเɳɠ เɳ α૮ƭเσɳ

One reason I love Aragorn. 😛

“Yet we would not have it otherwise.”

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

Originally shared by Jeremy Strandberg

Next #Stonetop playbook: the Lightbearer.

I’m trying to make the world of Stonetop feel fairly “low magic,” and so far I’ve avoided any serious mojo in the playbooks. The Judge has some Censure & a bunch of truth-related stuff, and the Heavy has the Storm-Marked background, but this is the first spellcaster

My goal here was to create a divine spellcaster who still fit in a low-magic world. To that end, they don’t really cast spells. Rather they can consecrate a flame and then invoke their god’s power into the light it casts.

Flavor-wise, I had a lot of things in mind while working on this: evangelism, Sufism, Gandalf, gnosticism & Plato, Revelation, a little bit of Johnny Cash.

Anyhow, I’m pretty happy with how it turned out.

Feedbeck welcome & appreciated!

https://drive.google.com/file/d/0B0lFq3ECDQDQVV9QUmlzWG9LNVU/view?usp=sharing

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

Originally shared by Jeremy Strandberg

The Blessed, the druid/magician/shaman class for #Stonetop.

I put this playbook up a while back, but had two versions (one with a “spell list” and the other more-or-less like this), but couldn’t decide which I liked better for a long time. Now that I’ve got the Seeker worked out, and the idea of minor arcana as spells, this version definitely seems like the way to go.

They have a lot of potential magic, but I’m particularly fond of the idea that the magic mostly needs to be prepped in advanced but the player doesn’t actually roll for the move until its tested.

As always, feedback and criticism appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQQkZ5b3ZNcTIwaDA