Fun moment from last night’s game, and an example of “when a miss doesn’t equal a failure” and “why you should…

Fun moment from last night’s game, and an example of “when a miss doesn’t equal a failure” and “why you should…

Fun moment from last night’s game, and an example of “when a miss doesn’t equal a failure” and “why you should always roll when someone casts a spell.”

The fighter and the wizard are in the jungle, high up in some cliffs, trying to get back to their barge as the sun sets. They just slaughtered some awakened (and hostile) baboons, and are worried about encountering more baboons.  But it’s getting dark, and the wizard already lost a boot for Pete’s sake, so he decides it’s time to cast the light spell.  And he rolls a 4.

The spell goes off, no problem. But it illuminates 5 pairs of eyes, perched in the trees, just behind the fighter.  They start to close in.

“What do you do?”

Playtest Groups Wanted

Playtest Groups Wanted

Playtest Groups Wanted

Exciting news!   #Stonetop  is going to be published by Lampblack & Brimstone, with Jason Lutes editing, doing layout, and art directing.

We’re ready for some serious playtesting. Interested?

We’re looking for groups who:

• Play every 2-3 weeks (or more!)

• Can commit to actually playing 3+ sessions

• Are willing to specifically try out certain content

• Will ask questions & provide thoughtful feedback

• Can put up with potentially frequent changes 

If that sounds like you, please speak up in the comments.

If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together. EDIT: If you do, please post your time zone (e.g. GMT -5) so we help identify possible Hangout groups.

If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too!  Click the #Stonetop  hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.  

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.

And here we have the last of the artifacts (major arcana) I’m planning to do for #Stonetop  for a while.  

There are still a couple others that I might do in the future, but these two represent the last two that are available to one of the playbooks at character creation.

The Loregem of Azm Qadir is a bit different than any of the others, because it doesn’t have any practical use prior to unlocking its secrets. But once unlocked, it’s a pretty wide-open artifact, sort of a Rosetta Stone for learning more about the past and the magic of the world.  

I’ve posted the Azure Hand before, but this has some minor revisions.

Feedback and critique appreciated!

PDF available here:  goo.gl/DweK4b

Another “trinket” from #Stonetop : the Azure Hand.

Another “trinket” from #Stonetop : the Azure Hand.

Another “trinket” from #Stonetop : the Azure Hand.  

I think this is probably the “flashiest” of the major arcana, but I think it still has the proper feel of danger and barely-controlled power.  

Feedback and critique especially appreciated on this one. 

A couple more major arcana for #Stonetop.

A couple more major arcana for #Stonetop.

A couple more major arcana for #Stonetop.

The Demonhide Cloak is the last of the arcana that a Seeker with the Witch Hunter background can choose from. It’s ideal for a Witch Hunter who uses stealth, trickery, and cleverness to fight its prey, with a dash of becoming a monster themselves.

Noruba’s Ice-Sphere is, now that I think of it, probably the first major arcana I’ve presented that clearly originated with the Makers (the Rime Lords, in this case). More of these to come.

As always, comments and critique welcome!

It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

This time, the Staff of the Lidless Eye and the Twisted Spear. (The Twisted Spear needs a better picture, but that’s sort of gets the idea across.)

As always, feedback appreciated!

https://drive.google.com/open?id=0B0lFq3ECDQDQZ2RldTRFQjd2bUk

Here’s a draft of the treasure table for #Stonetop.

Here’s a draft of the treasure table for #Stonetop.

Here’s a draft of the treasure table for #Stonetop.

The whole economy in Stonetop is different. You don’t track individual coins; gear is tagged based on steading Prosperities (Dirt, Poor, Moderate, Wealthy, Rich). Resources for your home steading are perhaps more valuable than individual coin. There’s a relatively small market for art objects.

Plus there’s the whole minor & major arcana thing, which should definitely be included in the possible random treasure.

As always, feedback and critique welcome and appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQbVZJbEpXRkJlVWM

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

I put this playbook up a while back, but had two versions (one with a “spell list” and the other more-or-less like this), but couldn’t decide which I liked better for a long time. Now that I’ve got the Seeker worked out, and the idea of minor arcana as spells, this version definitely seems like the way to go.

They have a lot of potential magic, but I’m particularly fond of the idea that the magic mostly needs to be prepped in advanced but the player doesn’t actually roll for the move until its tested.

As always, feedback and criticism appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQQkZ5b3ZNcTIwaDA

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

This has been in the works for a long, long time. I needed to flesh out how I wanted artifacts and spells and magic items to work, and then how I wanted this class to work with them.

What it ended up as is a class that’s all about knowing, and learning, and using the things they find.

Feedback most definitely appreciated.

https://drive.google.com/file/d/0B0lFq3ECDQDQN0s1MXh4NVpFLW8/view?usp=sharing

In case you haven’t seen this elsewhere on your feeds.

In case you haven’t seen this elsewhere on your feeds.

In case you haven’t seen this elsewhere on your feeds. This is such an amazing deal. I’ve already got over half of these items and it’s still a good deal.

Originally shared by Bundle of Holding

Through Monday, January 25 we bring you Dungeon World +2, a new sequel to our hit December 2014 bundle featuring the Apocalypse Engine fantasy RPG Dungeon World from Sage Kobold Productions. This new collection presents many fine recent supplements and “fronts” (adventure templates). For just US$6.95 you get all five titles in our Starter Collection (retail value $42) as DRM-free .PDF ebooks:

Dungeon World (Sage Kobold Productions, retail price $10): The complete 450-page Apocalypse Engine fantasy game that can transform your FRPG gaming.

Iron Edda: World of Metal and Bone (Exploding Rogue Games, retail $15): Giant metallic destroyers in the realm of Scandinavian myth. A conversion of the original Fate game Iron Edda, War of Metal and Bone, presented in our November 2014 Bundle of Fate +2.

Plague of Storms (Certain Death, retail $8): Six competing stormlords bring chaos to the Redwater Valley, and only heroes can quell the (literal) rising tide.

The Green Scar (Joe Banner, retail $5): Three complete steampunk-fantasy adventures in, around, and above lush jungles.

Dangerous Space Jail (Encoded Designs, retail $4): A race against time to infiltrate and defeat a floating fortress.

And if you pay more than the threshold (average) price, which is set at $16.95 to start, you level up and also get our entire Bonus Collection with five more titles (retail value $63):

The Perilous Wilds (Lampblack & Brimstone, retail $8): The acclaimed guide to outdoor adventures by the designer of Servants of the Cinder Queen.

The Last Days of Anglekite (Magpie Games, retail $10): Dying-earth atmosphere pervades this weird-fantasy setting threatened by catastrophic powers. Includes a 27-page art book.

Grim World (Boldly Games, retail $15): A messy and brutal setting full of gruesome beasts and dark plots, where heroes definitely need their awesome Death Moves.

Inverse World (Jacob Randolph, retail $15): Exotic adventure across the vast hollow at the center of your own campaign world, a sky-sea of flying monsters and steampunk contraptions.

Wizard-Spawned Insanities (Red Box Vancouver, retail $15): A colorful monster manual by the creators of Terrors of the Ancient World.

That’s a US$105 value for a bargain price — take all the money you save and invest in iron rations and a good 10-foot pole. Plus, ten percent of your payment (after gateway fees) goes to this offer’s designated charity, Doctors Without Borders. And if you buy now, you’ll automatically receive any supplements we add later.

But the Countdown Clock is ticking — this Dungeon World +2 offer ends Monday, January 25.

http://bundleofholding.com/presents/DungeonWorld2

http://bundleofholding.com/presents/DungeonWorld2