And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

This has been in the works for a long, long time. I needed to flesh out how I wanted artifacts and spells and magic items to work, and then how I wanted this class to work with them.

What it ended up as is a class that’s all about knowing, and learning, and using the things they find.

Feedback most definitely appreciated.

21 thoughts on “And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.”

  1. I’m thrilled to see this! Stonetop stuff has been incredible from the start, and you had already mentioned the seeker before. Thanks for including us!

  2. This is my preferred way to do “knowing things”, so I like Steeped in Lore. You can be a focused expert instead of just having a chance to know random stuff.

  3. How easy do you envision it will be to acquire more arcana? With the exception of Arcane Adept, I worry that the Seeker is somewhat at the mercy of what the GM chooses to give out. Maybe a move that would give them leads as to where to find more?

  4. If I were to use this class at my table I would give only 1 or 2 arcana major or minor at most. The class is powerful enough without a hole load of magic items. His moves and gear are diverse and strong. He would probably need 2 minor arcana or 1 major arcana.

  5. Gerard Snow that’s what he has. One major arcanum from his background, plus 2 of the 3 minor arcana he draws (with a lead on the 3rd one).  

    Peter J Pretty easy.  Rewriting the treasure generation tables is on my to-do list, but I certainly intend minor arcana to be pretty common. Major arcana… less so.

    The Seasons Change moves for the steading will often generate opportunities for the town, which (if there’s a Seeker) could very often be a lead on an arcanum.

  6. 2nd page, Bonds… “if you are Seeker…”

    Should change to reflect backgrounds? I.e., “if you are a Patriot…”

    Looks super cool. When you publish the Stonetop book, expect my money in short order.

  7. 😉

    I’ve been following your development of this project for like, a year now? Maybe more. Super interesting. I have been really fascinated with the Iron Age/early Medieval recently and would love to do a long term campaign with it. I like the strong grounded quality, but with hints of myth. 

  8. Fair point, but I think a move would be a better option.

    “When the seasons change, choose a topic you marked for Steeped in Lore. the GM will tell you of an opportunity nearby relevant to that topic.”

  9. I love the feel of this one.

     So, “Conduit of Power” gives you three extra consequence-free consequence boxes, each usable only once and never resettable?

    Is the Initiate of Secret Arts meant to get a Blessed move the first time it’s chosen, or only when it’s picked for the second or third time?

    Is Polyglot intended to allow you to be fluent in any living language?  The only requirement seems to be devising a background that lets you claim to have encountered it before, and it’s phrased as say “*how* to came to learn it”, not as “*if* you had occasion to learn it”.

    Meanwhile, for the Ring of Daagon, it’s unclear to me how the cost of the ring is supposed to interact with its Loyalty.  Is Loyalty supposed to increase every time you pay its cost?  Is there any reason other than declining Loyalty when you might have to pay the cost, after you have unlocked Call Up the Deep Ones?

  10. colin roald…

    Conduit of Power: yes, that’s exactly right.  Imagine this one won’t be so appealing until the Seeker’s player starts marking off consequences and then sees just how bad the remaining ones are.

    Initiate of Secret Arts:  that’s the intent.  I’ll add an “Also,” before “each time you take this move.”

    Polyglot:  yup, it basically lets you decide how fluent you are, with the only limit being your explanation as to how you learned it.  I thought about phrasing it as “You can speak, read, and write any living language” but this just feels a lot more plausible and interesting.

    Ring of Daagon & Loyalty:  This is leaning on the Follower Rules.  For any follower, Loyalty is 1) a resource to be used up by the GM and 2) potentially lost on a 7-9 result for Command Followers. You have to Command Followers if you want them to do something contrary to their instinct or otherwise do something they might not want to do.  You increase Loyalty by paying their cost.  

    In this case, the beasties you summon have an instinct of to run amok, so you’ll be Commanding Followers a lot.  You also explicitly have to Command Followers to dismiss the beasties (or kill them, or let them loose). So… yeah, plenty of chances to lose Loyalty.  And you can only benefit from paying a follower’s cost once before you Make Camp, so “paying” the ring with a full-out slaughter doesn’t actually get you anything more than sacrificing an individual.  

  11. Peter J You may be right.

    It could even be something like, “When the Seasons Change, ask the GM for a question about an arcanum (whether you possess it or not) that falls within your specialty. What new arcanum have I heard rumors about is a totally legitimate question.”

    I’m going to wait for playtesting feedback before I do that, though.  Including that would mean dropping at least 1 other move for space reasons, and this guy is already packed tight.

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