Hi Jason Lutes!

Hi Jason Lutes!

Hi Jason Lutes! In the Italian DW community we have an user asking for details / examples about the Scout Ahead “advantages”:

-Getting the Drop.

-Signs about the Danger.

From a first read, getting the drop on the enemy seems more powerful ad useful than getting signs about the Danger.

Thanks in advance for your insight.

Hi Johnstone Metzger​

Hi Johnstone Metzger​

Hi Johnstone Metzger​

Is there an errata document for Class Warfare? Maybe I found something, so I’d like to ask if there are other glitches, errors etc. found already.

106 Disciples

Strength of Will

Your base damage is d6.

 If you choose a magician specialty, reduce both your base damage by one die size (from d8 to d6) and your maximum hit points by 2.

… 

#classwarfare

#dungeonworld

#blamesage

Hi Jacob Randolph 

Hi Jacob Randolph 

Hi Jacob Randolph . I have a question about your Clock Mage. If I understand it correctly, the character can have only 2 “counters”. They slide from Tick to Tock, when you use them. Right? (barred the special rules for the Backgrounds).

So, in the Time Travel, of course you can “spend” max 2 any type counters (that of course aren’t spent, just turned to the other type). So, you can time travel for max 2 days. Right?

Also, there are no rolls in that move, so immediately after time traveled, you have immediately 2 counters (of the other type) that you can spend immediately to time travel 2 days again, right?

Thanks in advance.

Ok.

Ok.

Ok. Finally, I bought Inverse World. I made just a quick skim of the PDF. Am I happy? So-so. I hope to put together a review, sooner or later.

In two seconds:

– Graphic and layout: insufficient

– Proofreading: I saw some error here and there (now I can only remember a “bear” in place of “beer”)

– Classes: While the game seems to push on exploration of a fantastic land, the playbook I read ’till now were a full collection of combat moves. I’m not inspired. Also, I didn’t liked the repeated moves (ie. different classes has identical moves).

However, I need more time to digest the whole book. And I hope there’s space for improvement, corrections, clarifications etc.

Hail everybody.

Hail everybody.

Hail everybody. Quick question for you all (men, I can’t find an official answer in the rules, so I’d like your point of view).

Discern realities. When you get the +1 bonus, with a successful roll:

– only the player who rolled can get the +1.

– the whole party can benefit the +1: however, only the first character that act, can get the bonus for the first roll).

– the whole party can benefit the +1: however, every character can get the +1 only for the first roll. 

PS: Random picture to catch your eyes! 😀

http://24.media.tumblr.com/tumblr_m9tufpxrRz1rv231do1_1280.jpg

Ola. This is a “Dungeon World Clock” I created for a campaign of mine.

Ola. This is a “Dungeon World Clock” I created for a campaign of mine.

Ola. This is a “Dungeon World Clock” I created for a campaign of mine.

If you don’t know what I’m talking about, no worries, just ignore this magic symbol 😀

Otherwise, feel free to use it for your fronts moving toward the players like a bulldozer on a parked bicycle 😀