Hi Jacob Randolph . I have a question about your Clock Mage. If I understand it correctly, the character can have only 2 “counters”. They slide from Tick to Tock, when you use them. Right? (barred the special rules for the Backgrounds).
So, in the Time Travel, of course you can “spend” max 2 any type counters (that of course aren’t spent, just turned to the other type). So, you can time travel for max 2 days. Right?
Also, there are no rolls in that move, so immediately after time traveled, you have immediately 2 counters (of the other type) that you can spend immediately to time travel 2 days again, right?
Ok. Finally, I bought Inverse World. I made just a quick skim of the PDF. Am I happy? So-so. I hope to put together a review, sooner or later.
In two seconds:
– Graphic and layout: insufficient
– Proofreading: I saw some error here and there (now I can only remember a “bear” in place of “beer”)
– Classes: While the game seems to push on exploration of a fantastic land, the playbook I read ’till now were a full collection of combat moves. I’m not inspired. Also, I didn’t liked the repeated moves (ie. different classes has identical moves).
However, I need more time to digest the whole book. And I hope there’s space for improvement, corrections, clarifications etc.