I know the true name of fire, and the 1000 names of the demons King Suleman bound, and how to compel their service.
I know of a hidden grotto where all your every secret desire can come true for one night of ecstasy. I know the Way to a library filled with uncounted volumes of lore concerning everything that has been, is, and shall ever be. This knowledge makes me a threat.
I know where the bodies of thirteen children rest and the name of the entity who they were sacrificed to keep asleep. I know the face of the creature from who’s wrist the village elder drank before he ordered their executions.
I know what the face of a possessed man looks like, and what he looked like when freed from a demon’s grasp to realize he has eaten his own child and wife. I know how fast a woman capable of changing her shape can snap and kill a caravan of innocents. I know who began killing those courtesans, and what madness overtook him. I know what he looked like as he died, and where he’s buried, he was once my friend.
I know that the world is a thin veneer of reason spread too thin over madness, darkness, and nightmares come to life. I know how to look past that veneer to see true reality. I know I don’t have to look. I know every time I do, no matter what I see. it costs me a little bit, another pinch of what makes me human. I know I am fooling myself, I have to know, I have to look, gods help me.
May the gods help us all.
HI EVERYBODY!
This is the Second draft of my attempt at a free-form magic casting class that is more reminiscent of Mage, or Ars Magica, than your usual D&D style magic users. It’s still rough in places, but pretty much playable
I have three different versions of the Playbook:
* The one labelled as DW CORE is formatted to work right alongside the core classes in the DW book, it has alignments and races to pick from.
* The one labelled IW and GW COMPATIBLE means that it has Drives and Backgrounds listed to fit in-line with the classes from those games. ( I also have a section for Adept themed Death moves and vehicles, but I haven’t done much there yet.
* The one labelled CUSTOM, is showcasing another idea I’ve been playing with, wherein Backgrounds are expanded to become more like Compendium Classes, and a player would choose one of either their class’ Background CCs, or any other CC their GM approved of.
I have an idea of going back and creating several class-based BCCs for the core DW classes, as well as general ones representing skills or professions that would bring depth to our DW characters!
So I’ve been working on my own version of the DW mage, I’ve always preferred freeform magic like Mage and Ars Magna to the vancian style magic of the regular classes.
This class isn’t all about flinging the biggest spells though, Your magic also serves to isolate you from your friends, can you strike a balance between power and humanity?
When you call someone out, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead.
Righteous Devil Callout – Rolled
When you call someone out, roll+CON (you’ve got to have guts!). On a 7+, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead. On a 7-9, the GM picks one.
• They emerge with a loved one held hostage.
• Bystanders are left terrified by your cold-blooded determination.
• Bystanders raise you up as their idol and expect you to solve all their problems.
• You’re forced to skip town once the fight’s over.
A Spellslinger’s wand is their primary identifying feature. How did you come to create your wand? What is it made of that makes it so powerful, and what ties it to you, and you alone? Instead of crafting it yourself, did you acquire or inherit it some other way?
Magic Wand
This is your wand. There are many like it, but this one is yours. You have crafted it, and shed your blood on it, bonding it to you.
Choose the material Your Wand is crafted from:
Ash wood, Elm wood, Cherry wood, Mahogany, Ivory, Willow, Crystal
I’m kicking of #spellslingerweek, the first #3PP third party playbook class week.
I’m kicking of #spellslingerweek, the first #3PP third party playbook class week.
The Spellslinger is a combination of magical combat and wild west archetypes that is built for a fantasy setting, but can be easily tailored to modern fantasy.
The Google Doc linked is always available for free, but for this week, you can pick up the spellslinger PDF (which includes 3 variants) for $1 over at Drivethru RPG if you use this link:
Through the week, I’ll be discussing inspirations for the class, some of the iterations it went through that didn’t work, and possible applications for the moves. I’ll also be asking what the spellslinger represents and does in other people’s games.
In the weeks between Tim Franzke ‘s excellent class weeks for the core DW classes, I’ve volunteered to run class…
In the weeks between Tim Franzke ‘s excellent class weeks for the core DW classes, I’ve volunteered to run class weeks for third party playbooks, starting with the ones I’ve created, and then moving to other popular and widely available 3PPs.
My question to the community: which 3PP do you want to have a week of discussion and new content about first? Check out the freely available Google Docs below, and vote for either one class or order the classes in preference in a reply!