#Spellslingerweek   #3PP

#Spellslingerweek   #3PP

#Spellslingerweek   #3PP

Move for a shootout in the town square:

Righteous Devil Callout

When you call someone out, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead.

Righteous Devil Callout – Rolled

When you call someone out, roll+CON (you’ve got to have guts!). On a 7+, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead. On a 7-9, the GM picks one.

• They emerge with a loved one held hostage.

• Bystanders are left terrified by your cold-blooded determination.

• Bystanders raise you up as their idol and expect you to solve all their problems.

• You’re forced to skip town once the fight’s over.

5 thoughts on “#Spellslingerweek   #3PP”

  1. Good point Tim – I’m assuming a friendly Spellslinger here, but I could just as easily see bystanders investing a nasty, selfish Spellslinger with their hope & dreams.

  2. you could give them -1 forward to interacting with the towns people on the bystanders version and maybe make them roll on outstanding warrants on the third one depending on the legality of the duel.

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