Excellent session of Freebooters 2e using the new rules.

Excellent session of Freebooters 2e using the new rules.

Excellent session of Freebooters 2e using the new rules. It went extraordinarily well. I really like how the new travel moves work in play. We also started out the session by using the culture development rules to flesh out some world building and history. I hate to admit that we’re probably not going to use Scatter Them or Reaction Check; they just didn’t vibe with the players at my table, all of whom thought it would make more sense for the Judge to roll for that stuff because both moves feel like they “cross the line.” I swear I didn’t poison the well against those moves (since I’m on the record here as being skeptical); I didn’t share my opinion until they’d already given their feedback. But all around another great session of a great game.

Issue 3 of my cyber-sci-fantasy tables zines.

Issue 3 of my cyber-sci-fantasy tables zines.

Issue 3 of my cyber-sci-fantasy tables zines. This one is city focused. I’m done with this series for now, but may stretch them out and compile them into more of a ‘setting’ book with monsters and custom moves and what not.

https://www.drivethrurpg.com/product/268031/Parasitic-Magician-3

I’ve been working on my biggest project yet and would love to get some feedback on it from the Tavern before we go.

I’ve been working on my biggest project yet and would love to get some feedback on it from the Tavern before we go.

I’ve been working on my biggest project yet and would love to get some feedback on it from the Tavern before we go.

https://docs.google.com/document/d/16RuSkHiCg5yMserTi60Jkb3FNOL27bMfnzIsgWoPxNc/edit?usp=sharing

“Hunt for the Daedalus” is a Sci-Fi Adventure for Dungeon World inspired by Timothy Zahn’s novel “The Icarus Hunt”. It’s a collection of fronts, custom moves, and cherry-picked adaptations of some of my favourite DW content. As a whole, it is set up to be a fast paced, high stakes chase across the stars: where the PC’s race against a ticking clock and overwhelming odds trying to evade capture on their way back to earth with a mysterious and valuable cargo.

If you’re interested in providing some feedback here is a list of specific things I’m hoping to get your advice on:

– In general, how clear is it? I’m trying to leave it open-ended but I also want to make sure I leave enough info so that GM’s will understand how to run the chase. Tips here on things to add, change, or clarify would be appreciated.

– Collaborative sector creation: this follows very closely to Jason Lutes mapping section in “The Perilous Wilds”. Credit is given at the end and I’ve made some effort to differentiate it from his work. However, I’m somewhat concerned that the resemblance between his excellent paid content and my free re-skinning is too close. Any suggestions for areas I could tweak, simplify, or expand to better suit my module and a sci-fi campaign in general?

– Special Moves: Thoughts? Advice on tweaks and clarifications? Also, the “Heat” move is an important aspect of the scenario but the mechanics are taken almost directly from the excellent “Scum and Villainy” which is not a creative commons work. Any suggestions on an alternate mechanic I could replace it with or tweaks/edits to make it more my own?

– Lastly, the latter quarter of the module is still unfinished. Any suggestions for things to include? Space monsters? Cool tables? Discoveries? Etc?

Any other feedback, ideas, questions, and comments greatly appreciated.

Thanks, everybody, I hope you enjoy checking out the adventure!

We made a monster manual with 15 monsters for Dungeon World.

We made a monster manual with 15 monsters for Dungeon World.

We made a monster manual with 15 monsters for Dungeon World. One of the monsters the Kusarikku is available for free so you can get an idea of what to expect from the book. Its $3 but if you backed The Wyrd of Stromgard check your email its free for you.. and anyone you share the link with until Sunday night.

http://bit.ly/2VfShib

Don’t forget to bookmark this site before the final curtain! New, free adventures!

Don’t forget to bookmark this site before the final curtain! New, free adventures!

Don’t forget to bookmark this site before the final curtain! New, free adventures!

Trilemma Adventures

With a single post, Mandy Morbid has done more to improve my optimism about the gaming community than any single act I can remember. As is overwhelmingly the case when someone abused calls out an abuser with status, influence, and the wherewithal to weaponize them, this will no doubt cause Mandy a great deal of energy, pain, and trouble.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

https://lampblack-and-brimstone.com/

As we head off to new lands… here, take some content with you.

As we head off to new lands… here, take some content with you.

As we head off to new lands… here, take some content with you.

42 magic swords

We did some brainstorming on the DW Discord a little while back. 30 magic swords, no more than two sentences each. We came up with 30 in just under an hour. Then folks kept going. Enjoy. A singing sword, floating in the darkness for ages, guarding this now-empty ruin from intruders yet so, so lonely.