Excellent session of Freebooters 2e using the new rules. It went extraordinarily well. I really like how the new travel moves work in play. We also started out the session by using the culture development rules to flesh out some world building and history. I hate to admit that we’re probably not going to use Scatter Them or Reaction Check; they just didn’t vibe with the players at my table, all of whom thought it would make more sense for the Judge to roll for that stuff because both moves feel like they “cross the line.” I swear I didn’t poison the well against those moves (since I’m on the record here as being skeptical); I didn’t share my opinion until they’d already given their feedback. But all around another great session of a great game.
Excellent session of Freebooters 2e using the new rules.