I’ve been working on my biggest project yet and would love to get some feedback on it from the Tavern before we go.
“Hunt for the Daedalus” is a Sci-Fi Adventure for Dungeon World inspired by Timothy Zahn’s novel “The Icarus Hunt”. It’s a collection of fronts, custom moves, and cherry-picked adaptations of some of my favourite DW content. As a whole, it is set up to be a fast paced, high stakes chase across the stars: where the PC’s race against a ticking clock and overwhelming odds trying to evade capture on their way back to earth with a mysterious and valuable cargo.
If you’re interested in providing some feedback here is a list of specific things I’m hoping to get your advice on:
– In general, how clear is it? I’m trying to leave it open-ended but I also want to make sure I leave enough info so that GM’s will understand how to run the chase. Tips here on things to add, change, or clarify would be appreciated.
– Collaborative sector creation: this follows very closely to Jason Lutes mapping section in “The Perilous Wilds”. Credit is given at the end and I’ve made some effort to differentiate it from his work. However, I’m somewhat concerned that the resemblance between his excellent paid content and my free re-skinning is too close. Any suggestions for areas I could tweak, simplify, or expand to better suit my module and a sci-fi campaign in general?
– Special Moves: Thoughts? Advice on tweaks and clarifications? Also, the “Heat” move is an important aspect of the scenario but the mechanics are taken almost directly from the excellent “Scum and Villainy” which is not a creative commons work. Any suggestions on an alternate mechanic I could replace it with or tweaks/edits to make it more my own?
– Lastly, the latter quarter of the module is still unfinished. Any suggestions for things to include? Space monsters? Cool tables? Discoveries? Etc?
Any other feedback, ideas, questions, and comments greatly appreciated.
Thanks, everybody, I hope you enjoy checking out the adventure!