What does Defend look like in your games? Which of these is closer to how it gets used?
The GM points to a looming threat… there are noises in the dark, outside the light of the camp fire. Sounds like something creeping towards you, goblins maybe? What do you do?
Version A:
The Cleric is like “I heft my shield, ready my mace, and stand in front of Ovid.” Rolls Defend, gets 3 hold.
The Wizard casts light and rolls to cast a spell. “Oh, crap. A miss.” So the GM makes a hard move, and as the wizard starts casting the spell “twang twang” he’s peppered with arrows! Take d6+3 damage, Wizard!”
But the Cleric’s like “no! I spend 1 hold to redirect the attack to myself and another to halve the damage… so… 6 damage, half that is 3, and my 2 armor brings it down to 1. Did the wizard’s light spell go off, or not?”
Version B
The Wizard casts light and roll to cast a spell. “Oh, crap. A miss.” So the GM makes a hard move, and as the wizard starts casting the spell “twang twang” he’s peppered with arrows! “Take d6+3 damage, Wizard!”
But the Cleric is like “whoa, hold up! I jump in front of the Cleric to protect him! Defend?’ Sure, roll it. 10+, so 3 hold. “I spend 1 hold to redirect the attack to myself, another 1 hold to halve the damage. So that’s… 6 damage, halved for 3… less 2 armor. Only 1 damage. Did the wizard’s light spell go off, or not?”