Working on a Front today for my game tonight.

Working on a Front today for my game tonight.

Working on a Front today for my game tonight. It’s been weeks since we’ve played, sadly, since everyone has been busy.

Elsewhere you can find my Front titled “The Scouring of the Spirit Wood.” Today I’m ironing out the companion Front “Trespasses in the Deep,” about the Kobold defenders protecting their army’s secret escape tunnels — and disturbing Orc burial grounds in the process.

It’s dungeon crawl-y, and I’m injecting a bit of real character into it by making one of the dangers a group of mundane NPC grave-keepers who want the Kobolds out, but don’t want their ancestors disturbed by the PCs either.

It’s occurring to me, as I work, that the kobolds in the barrows are a threat but they aren’t a Danger. That is: they won’t get worse if the PCs don’t intervene — they’re going to leave as soon as they know their army succeeded or failed. They’re an incidental threat; a bit of conversation to throw in if someone fails a roll.

That could change, and probably will, but for now they’re just color.

Just a cool observation, and a solid example of how sometimes monsters and such aren’t Dangers, but just present when Dangers are happening.

Does anyone have a small form DW character sheet?

Does anyone have a small form DW character sheet?

Does anyone have a small form DW character sheet? I am using a 6×9 sketch book for my campaign book, and I want to put my character into the book, rather than using a full-size sheet. 

Does anyone have something like that?

A Multiclass question.

A Multiclass question.

A Multiclass question.  Page 29 says “For the purpose of multiclassing, any starting class moves that depend on each other count as one move—the wizard’s cast a spell, spellbook, and prepare spells for example.”

This makes sense for cleric and wizard “spell moves.”  I was curious if you thought that Trap Expert & Tricks of the Trade could be thought of as depending on one another?  

I have a player in my upcoming game that is thinking of doing a Bard and grabbing these moves as his first couple advances.  I am curious if I should “bundle” them or not.  Anyone make any calls regarding this in their games?

So last night’s DW game with the Encounters group…

So last night’s DW game with the Encounters group…

So last night’s DW game with the Encounters group…

The player are still in a new dimension, which is completely underground and is a network of caves. After stopping an insane elf from putting his mind into some bloodstone (the veins of their world) and corrupting a gem called a Worldseed, the characters were hired by the local magmin to escort some diplomats to the elven part of the caves.

That was last week. In the meantime, I had to figure out why I had the elf they fought have such a hateful reaction to the bard’s music.

So it turns out that elven society in this world is based heavily around conformity. They despise things like art and music because they believe that things are what you call them, and what you call them is what you are. Art is effectively lying about what things are, or attempting to make something into something else.

When they arrive at the elven city of “City”, they discover that it’s laid out as a perfect grid. Every building is effectively a box, some taking up more than one “square”, but for the most part it looks like living in a bar graph. Everything is grey and uniform; elven society is based around the idea that everyone in that society has a specific task or job, and trying to expand or interpreting it is shaking the very foundations of their society. Even the names are dull and impersonal; the two elven representatives they met were named “Twelfth Speaker” and “Thirteenth Speaker”, and they were assigned (married) to each other.

It also turns out that the person the PCs were looking for, Seven Tome, is part of an elven movement called “The Expressionists”, who are trying to shift elven culture to ideas of self-expression. They commit crimes like wearing jewelry, or colors. Oh, and terrorist attacks. They’re still new at this.

Just recently started rereading the Dying Earth series, seriously considering making a few tweaks to Dungeon World…

Just recently started rereading the Dying Earth series, seriously considering making a few tweaks to Dungeon World…

Just recently started rereading the Dying Earth series, seriously considering making a few tweaks to Dungeon World that would support running it, Dying World is too delicious a *World hack name to resist…

The thing that amused me going back to it was that characters in the Dying Earth act exactly like traditional murderhobo players, indulging in every opportunity for vainglory, visiting hugely disproportionate vengeance in response to any imagined slight and treating NPC’s like… well, NPC’s.

I couldn’t find this in the book, and if anyone can point out the page in case I missed it, that would be great:…

I couldn’t find this in the book, and if anyone can point out the page in case I missed it, that would be great:…

I couldn’t find this in the book, and if anyone can point out the page in case I missed it, that would be great: buuuuuuut, I couldn’t find where it was how much +bond is, and I think I remember reading in an early draft that +bond is equal to the number of bonds you have with another character. Can anyone confirm?