Speaking of spellbooks, this came to my mind. #wizardweek

Speaking of spellbooks, this came to my mind. #wizardweek

Speaking of spellbooks, this came to my mind. #wizardweek  

Spellfocus replaces spellbook

You prepare your spells from your focus. Spells are stored in this focus and you must spend time with it when preparing them. You start with 2 cantrips and 2 level 1 spells stored in your focus. Whenever you reach an odd numbered level, you learn one more spell of your level or lower and it’s stored in your focus. Choose one:

– An ancient magic tome of 1 weight. You learn one new spell also at even numbered levels, and you know one extra cantrip and level 1 spell right from the start.

– A tiny, supernatural familiar animal: describe it. It follows your orders, you can see through its eyes, and you may cast spells through it.

– A sorcerer’s staff of 2 weight and close range. You can prepare one extra spell level slot.

– A magic sword of 2 weight and close range. When you hold it, you deal +2 damage and have +2 armor.

– A dark lord’s crown. When you wear it, you can roll+Cha instead of +Int whenever you would roll for a wizard’s move and you have leverage against anyone as long as you have your highest level known spell prepared.

– A soulgem. It contains 3 mana holds. When you roll a 7-9 on a cast a spell roll, you can choose to loose one mana hold instead. You gain 3 mana holds when you prepare spells.

please, feel free to add to this list.

#WizardWeek

#WizardWeek

#WizardWeek  

RESEARCH

When you dedicate yourself to a research project (be it a new spell, the gathering of knowledge, the improvement of another spell or the creation of an artifact) write it down on your character sheet. The GM will tell you to create a research countdown matching the complexity of your project. They will also give you 1-3 other requirements you must fulfil from the following list

– You need to gather specific resources

– You need to gather information at this and that place

– You need the help of an expert on this subject

– You need to gather samples at a specific place

– You will need a week at the end to go over your notes again and puzzle it together

– It will cost you quite a fortune for components and books etc. 

The GM will also tell you 3 actions you can take to advance your Research Countdown. 

For example to improve one of your spells these could be options:

– Fail at casting the spell

– Use the spell on something you never used it on

– Prepare nothing but that spell for the day (advances 2)

When the countdown is filled up your research is complete and you may reap it’s fruit. 

Pure Vancian Magic

Pure Vancian Magic

Pure Vancian Magic

You may memorize a number of spells equal to your level+2, whose total levels may not exceed your level+1. You may not memorize a spell of a higher level than your own.

Cantrips count as level 0.

Level 1 spells still count as level 1.

Level 3 spells for you are level 2.

Level 5 spells for you are level 3.

Level 7 spells for you are level 4.

Level 9 spells for you are level 5.

When you cast a spell, it always works as if you had rolled a 12+ but you forget it and may not cast it again until you rememorize it. You may not memorize the same spell more than once.

#wizardweek #notplaytested  

Bringing back a thing from a few months ago for #wizardweek.

Bringing back a thing from a few months ago for #wizardweek.

Bringing back a thing from a few months ago for #wizardweek.

Originally shared by Craig “Tezrak” Hatler

Spell Research (Wizard Advanced Move for levels 6-10)

When you consult far-flung curiosity cabinets, kibbutz with exotic arcanists, and filch half-finished manuscripts from rival eldritch masters in an effort to discover a new arcane formula, draft a magical effect not covered by an existing spell. Work with your DM to determine this new spell’s level. Roll +INT : On a 10+, you can add the new spell to your spellbook and can prepare it as you would any other. On a 7-9, the spell counts as one level higher than what was agreed upon. Regardless of the result, spend a number of XP equal to the level of the spell.

#DungeonWorld

#wizardweek As I said, here to put an end to all this damage dealing spells by unleashing them out.

#wizardweek As I said, here to put an end to all this damage dealing spells by unleashing them out.

#wizardweek As I said, here to put an end to all this damage dealing spells by unleashing them out.

Chain Lightning (Level 5, Evocation)

Lightning bolts spring from your hands to strike any number of enemies each close to at least another one, inflicting 2d8 damage which ignores armor and stunning them for a bunch of seconds.

Cone of Cold (Level 7, Evocation)

You breath forth glacial winds that envelop anything in front of you, inflicting 2d10 damage which ignores armor, freezing and slowing down your targets for some moments, and leaving a long-lasting coat of ice in the area.

Meteor Swarm (Level 9, Evocation)

You evoke a rain of fireballs that devastate everything you can see, inflicting 2d12 damage which ignores armor, tearing down inanimate objects and buildings, digging craters the size of a house, and raising a fog of smoke and dust that obscures the view in the area for days.

Just a few things i brainstormed during the cleaning of the apartment:

Just a few things i brainstormed during the cleaning of the apartment:

Just a few things i brainstormed during the cleaning of the apartment:

Paladin of the Holy-Cross: You don’t choose your own quests; they are the will of your god manifested in you. Instead of choosing your own quests, the GM will tell you what you are questing for. Choose 1 vow you have to fulfill during all your quests and 2 boons that are active for any quest you are on. 

In addition to them you always have

An unwavering sense of direction to the goal of your quest 

Simic Druid Just one form isn’t enough. Your shapes bleed into each other and bring you closer to the perfect organism. When you Shapeshift the animal you transform into shows some aspects of the last animal form you took. Replace one of the moves the GM gives you with one move of your previous animal form. 

Petition

Petition

Petition

When you cry out loudly for a god’s favour or intervention, choose a number of the following up to your mana with this god.

– You maintain your relationship with this god.

– You maintain your relationship with other gods.

– You keep your self-respect.

– You need make no great sacrifice.

Reflect your choices in how you describe your petition. The GM will then tell you if this god finds your petition favourable, your cause worthy and your need great enough. If so, you get what you want.

For Petition, player characters might start with 3 Mana to distribute among 2 or 3 gods. Unless they were the Cleric or the Paladin, where they’d could load all the Mana onto one god. And then maybe 1 mana per level or maybe mana as a boon granted for services rendered.

I can also imagine objects that grant mana for use in a petition.

Is there an agrees on name for the substitute race moves? Like training a, drives or past?

Is there an agrees on name for the substitute race moves? Like training a, drives or past?

Is there an agrees on name for the substitute race moves? Like training a, drives or past?

I think its drives but I’d like to know

#Wizardweek

#Wizardweek

#Wizardweek

Nexus Staff

When you spend time performing a ritual to imbue a staff with a portion of your life. .

Roll + int.

12+ choose three

10+ choose two

7-9 choose one

The staff may be used to store spells up to your level minus one, the spells are cast normally but the spell is always lost when cast on both success and failure. The staff can only be recharged using a ritual.

The staff hides a portion of your life from death, lose two hit points permanently, when you roll last breath take +1 . If the staff is destroyed immediately roll last breath.

The staff is able to withstand the strength of dragons it takes a Titanic force to damage the staff. The wizard can break the staff without difficulty. When broken all in near range are blasted into another realm.

The staff protects the user from one element, fire, cold, acid, or electricity. the staff and the wizard are the only things protected.

The staff has a single spell of level 3 or less that can be cast at most 6 times per day as Each time it is used the wizard is affected by a disablity.

The staff is sentient, it is always loyal to the wizard and has an adept level of +1. The staff can speak and use any of it’s abilities without the wizard present.