Okay, so my group has been pushing hard on non-lethal options in the game… and rather than just constantly going with Defy Danger I came up with this custom move… help me stress test it before my next session?
Punching and Wrestling
When you attempt to subdue or deal non-lethal damage to an opponent within hand range, roll +STR. On a 10+ the opponent is either Staggered or Held, your choice. Or you can choose to Knock Out your opponent, but they will make an attack on you before you succeed. On a 7-9, deal your normal damage to your opponent (but you can choose to roll two dice and take the lower if you wish) and your opponent deals damage to you.
If your opponent is armed they will always deal damage to you even if you roll a 10+ (if you choose to knock them out, they deal an extra +1d6 damage on their attack).
Staggered opponents are dazed and groggy. Any attacks against them are at a +1 ongoing and they cannot perform any special moves for a few moments.
Held opponents are pinned or grappled in some way. Both you and your opponent are unable to defend yourselves from outside attacks and your opponent is unable to do anything save for attempt to break free. If your opponent attempts to break free, roll +CON. On a 10+, choose both and on a 7-9, choose 1:
* Avoid damage from your opponent
* Maintain the hold