Further to the discussion Patrick Joannisse started about group moves, here is a covenant move I’m working on for my…

Further to the discussion Patrick Joannisse started about group moves, here is a covenant move I’m working on for my…

Further to the discussion Patrick Joannisse started about group moves, here is a covenant move I’m working on for my Ars Magica hack:

When the covenant sends a group of the most sociable grogs to a suitably large population centre to look for additional members, roll+Social. On a 10+ they recruit enough people to grow the population a bit (GM’s call but usually about 10%). On a 7-9 the population grows and choose two:

They don’t attract the wrong kind of attention.

They don’t have to pay bribes costing 1 gold.

They don’t have to resort to press-ganging.

On a miss most of the recruiters wind up abandoning the covenant (the population decreases a bit).

For reference, 1 gold is about enough to feed a peasant family for a month.

Any thoughts/feedback?

2 thoughts on “Further to the discussion Patrick Joannisse started about group moves, here is a covenant move I’m working on for my…”

  1. I always suggest omitting the ‘miss’ result. The MC may have something much better mind, given the opportunity, and can always choose to have it be that grogs abandon the Covenant if they so wish.

  2. That’s a good point. I was tied to the profit / catastrophe model from the Operator’s gigs in AW but you’re right – the MC might have something much cooler in mind.

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