Since playing the #GrimWorld #Necromancer on Saturday in David Reichgeld s game, I started thinking about my first custom moves:
Dead Duet
When you Raise the Dead, you can raise two corpses instead of one. These corpses have to be one size category smaller than the corpses you normally are able to raise and deal each one die category less damage (d4 instead of d6).
The Three Corpseteers
Requires: Dead Duet
You are able to raise three corpses under the same requirements as Dead Duet.
What do the senior #DungeonWorld designers think?
Summon: Tim Franzke and Trenton Kennedy for feedback.
the names are really cool. I have to look at the Necro again to say more but i think it works. It requires more brainpower on player and GM though.
and of course you are limited to actually finding 2 small creatures.
Do both corpses gain 3 power or do you gain 3 power between each of them?
Can you store 2/3 creatures together in 1 jar?
Hadn’t thought about your questions, but I tend to say the power is shared (it’s #GrimWorld after all). The jar space should be shared since that’s what’s already there with Swarm.
Cool! Yeah, controlling multiple characters definitely takes a lot more effort from the player, but if it works for your group, that’s great! =)
I don’t think that would be a big deal (hey it’s just dead flesh :D), but maybe that has to be proven in a playtest.
But I’ve got a rules question for Trenton Kennedy (and maybe Tim Franzke): At Amalgamation it says the corpse does get the special moves from both, but it doesn’t say something about special moves at Raise the Dead. So how do you decide if and what special move(s) a corpse got?
Sören Kohlmeyer, I should probably clean that up a little. The idea is the Amalgamation gets the fictional benefit of both corpses. So combining a whale and a giant scorpion, means it gets to be big and blubbery, and have pincers and a stinging tail. It makes noises like “MROOOOOOONNNN TSSSSS” and it uses baleen mandibles to eat krill. (Okay not the best example.)
Ah, okay, then I got it!
Maybe you should consider removing the move keyword from the text then, which has been the cause of my confusion I think.