Since playing the #GrimWorld   #Necromancer  on Saturday in David Reichgeld s game, I started thinking about my…

Since playing the #GrimWorld   #Necromancer  on Saturday in David Reichgeld s game, I started thinking about my…

Since playing the #GrimWorld   #Necromancer  on Saturday in David Reichgeld s game, I started thinking about my first custom moves:

Dead Duet

When you Raise the Dead, you can raise two corpses instead of one. These corpses have to be one size category smaller than the corpses you normally are able to raise and deal each one die category less damage (d4 instead of d6).

The Three Corpseteers

Requires: Dead Duet

You are able to raise three corpses under the same requirements as Dead Duet.

What do the senior #DungeonWorld  designers think?

Summon: Tim Franzke and Trenton Kennedy for feedback.

7 thoughts on “Since playing the #GrimWorld   #Necromancer  on Saturday in David Reichgeld s game, I started thinking about my…”

  1. and of course you are limited to actually finding 2 small creatures. 

    Do both corpses gain 3 power or do you gain 3 power between each of them? 

    Can you store 2/3 creatures together in 1 jar?

  2. I don’t think that would be a big deal (hey it’s just dead flesh :D), but maybe that has to be proven in a playtest.

    But I’ve got a rules question for Trenton Kennedy (and maybe Tim Franzke): At Amalgamation it says the corpse does get the special moves from both, but it doesn’t say something about special moves at Raise the Dead. So how do you decide if and what special move(s) a corpse got?

  3. Sören Kohlmeyer, I should probably clean that up a little.  The idea is the Amalgamation gets the fictional benefit of both corpses.  So combining a whale and a giant scorpion, means it gets to be big and blubbery, and have pincers and a stinging tail.  It makes noises like “MROOOOOOONNNN TSSSSS” and it uses baleen mandibles to eat krill.  (Okay not the best example.)

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