Last November I bought the pdf version of #GrimWorld and, in order to try it, I’m willing to translate the playbooks (and share this translation). I’ve read in the book that a CC BY 3.0 license would be added to the book by 2014, so I think that maybe the pdf I bought is a bit outdated, because I cannot find this license notice.
My question is: Is Grim World already licensed under CC BY 3.0? If not, is it ok sharing the playbooks translation?
Hey! Two things: first, I’ve made a page full of Brute-themed magic items (or at least, no-one else is going to want to eat a pouch of spider eggs), some post-last breath bonuses and a #GrimWorld style death move, all included as a third page for the Brute’s character sheet:
Second, I’ve started putting bits of #pirateworld online. I’d love to give people an advance preview/ some testing. Send me a message here if you’re interested!
Of all the Brute magic items, I’m pretty happy with this one:
⃞ DWARF DOOR
This brass door was forged deep underground to protect the gates of Bredar IV from goblin dark magic, and it nearly worked. What the dwarves weren’t prepared for was a cave troll to rip it off the hinges and then beat them with it.
3 weight, awkward, two-handed, 3 armour.
The door harmlessly absorbs dark magic cast directly at the door, though each spell absorbed this way increases the door’s weight by 1.
Since playing the #GrimWorld #Necromancer on Saturday in David Reichgeld s game, I started thinking about my…
Since playing the #GrimWorld #Necromancer on Saturday in David Reichgeld s game, I started thinking about my first custom moves:
When you Raise the Dead, you can raise two corpses instead of one. These corpses have to be one size category smaller than the corpses you normally are able to raise and deal each one die category less damage (d4 instead of d6).
The Three Corpseteers
Requires: Dead Duet
You are able to raise three corpses under the same requirements as Dead Duet.
What do the senior #DungeonWorld designers think?
Summon: Tim Franzke and Trenton Kennedy for feedback.