Having the Princess and the Paladin in the same group. They each can ‘lay on hands’, which on a 10+ heals, but on a 7+ transfers damage. The player playing the Paladin says ‘We can just keep doing it until we roll a 10+ and the damage goes away’. But a 6- causes something bad to happen. So I invented a new move. What do you think?
Circular Lay on Hands (Princess and the Paladin healing each other over and over). Done when camped.
10+ You heal everyone.
7-9 You and the Paladin heal everyone, but the Princess and the Paladin are tired. -1 forward in the next scene.
6- Either the healing was interrupted by some evil GM plot, or the Princess and the Paladin had a spat and can’t bear to touch each other. A GM determined amount of healing was done.