Is there any better way to phrase this:
Encouraging Words
When you command an ally to stand in defence of someone and tell them how best to do it, they take +your CHA ongoing in armor while doing so
?
Is there any better way to phrase this:
Is there any better way to phrase this:
Encouraging Words
When you command an ally to stand in defence of someone and tell them how best to do it, they take +your CHA ongoing in armor while doing so
?
Messing around with the idea of a Magician playbook who performs tricks instead of casting spells.
Messing around with the idea of a Magician playbook who performs tricks instead of casting spells. Outside of the typical magic tricks a magician may have, what sorts of moves, particularly starting moves, do you see them having?
Random thought as I was brainstorming ways to integrate d20s in #whitebooks : an I feel lucky move for lazy…
Random thought as I was brainstorming ways to integrate d20s in #whitebooks : an I feel lucky move for lazy players:
When you call on Lady Luck, counting on chance instead of devising a clever way to reach your goal, roll d20.
– On a 20, you get your miracle. Everything works even better than you hoped. For now.
– On a 18-19, Lady Luck smiles upon you and you get what you wanted.
– On a 14-17, you will have to accept a hard bargain, limited success or price to pay.
– On a 13, the Powers of Neutrality intervene and Nothing Happens. Think of something else before you get into trouble.
– On a 6-12, the GM makes a hard move against you.
– On a 2-5, the GM makes a hard move against you and your companions.
– On a 1, Lady Luck screws your over. Expect to see the hardest, most uncalled for move to ever to happen at your table.
I thought.i would use the day to write at least 1 new move for every (base) class.
I thought.i would use the day to write at least 1 new move for every (base) class. Anyone want to join me in this endeavour?
Edit: My goal with these is it that these moves should provide a new way to go down on with the class but still makes sense within it. Like a more tactical and leadery Fighter.
Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.
Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.
Seduction
Seduction
When you use the powers of seduction to entice someone who might be interested Roll+CHA. ✴On a 10+ you have the individual enthralled with you. ✴On a 7–9 they are somewhat interested, but (choose one):
They have suspicions about your motives.
They are in the middle of something and can’t talk now.
People start talking about your “ways”.
High Stakes Twin Tails
High Stakes Twin Tails
When you sit down and play some Twin Tails with a group of high rollers for the night, spend 1D6x20 coin, name a topic you plan to subtly ask questions about (if you want to), and Roll+CHA. On a 10+ choose two. On a 7-9 choose one:
You gain 2D6x20 coin
You obtain some information about the topic you named (only if you named a topic)
No one tries to kill you and no one is suspicious about the questions you were asking
Twin Tails
Twin Tails
When you sit down and play some Twin Tails with a group of men (or women) for the night, spend 1D6 coin and Roll+CHA. On a 10+ choose two. On a 7-9 choose one:
You gain 2D6 coin
You don’t make any enemies
You learn some rumors
PvP
PvP
When you want to damage another player’s character roll NOTHING. You’re now an NPC for the scene. The GM will cue you when to describe your actions or reactions, and the other player(s) will fight with you as if they are fighting a normal enemy.
Riots
Riots
When a steading breaks out into riots it usually suffers. What happens depends on the difference between the steading’s defense and the steading’s population (consider the population at +1 for a town and +2 for a city). If the defenses are greater than the population, the steading defenders easily quell the riots with no real harm to the people or the steading. If the defenses are equal to or less than the population, chose a number of the following equal to one plus the difference:
-population as people, mostly rioters, are hurt and killed in the violence
-population as inhabitants flee the steading during the riot and in the aftermath
-defenses as guards and soldiers fight hard and lose men in the quelling
-prosperity as the steading’s structures is badly damaged
-prosperity as the steading’s shops and buildings are looted in the chaos
Lawless tag added as the city does not fully recovers from the riotous mentality
Other positive tag lost as the riots destroy infrastructure and drive out inhabitants