Messing around with the idea of a Magician playbook who performs tricks instead of casting spells.

Messing around with the idea of a Magician playbook who performs tricks instead of casting spells.

Messing around with the idea of a Magician playbook who performs tricks instead of casting spells. Outside of the typical magic tricks a magician may have, what sorts of moves, particularly starting moves, do you see them having?

14 thoughts on “Messing around with the idea of a Magician playbook who performs tricks instead of casting spells.”

  1. If they’re doing stage magic rather than real magic then they’ll have similarities to the bard as both are entertainers, and have the con-artist and pickpocket (and other sleight of hand) skills some rogues do.

    Perhaps also a skill to make people think it’s real magic? In a fantasy world with wizards there would still be a place for stage magic so long as real wizards were rare enough, and too busy to waste their time entertaining people. Do the stage magicians claim to be the real thing, or admit to being players?

  2. Is this your card? – When doing something that should be pure chance you find a way to cheat. Roll +CHA. On a 10+ pick 1 and you miraculously find the right card, guess the right number, pick the right lever to open the vault and not activate the doom filled traps of doom. 7-9 Pick 2 instead.

    *You get something close to the result you wanted.

    *You get caught cheating.

    *You draw unwanted attention.

    *You lose something of value while trying to cheat.

  3. Delos, that’s a great one!

    Simon, definitely some Bard/Thief crossovers. I think the specifics of the world will differ, the Magician clearly has a bit more of a roll in a low-magic setting, but conning someone into believing you are truly a great wizard seems right up the magician’s alley. (Perhaps relate a move to Oz?)

  4. Nothing up my Sleeve

    As long as you are below your maximum load, anything you carry is easily concealed beneath your clothing and will not be found until revealed by you.

  5. Cold Read: When you pretend to read the mind of a target, roll +CHA (+INT?). ✴ 10+ Pick 3; 7-9: Pick 2;

    – Learn the answer to a question whose answer would be a single name. This can be chosen repeatedly.

    – Learn what the target target is currently worried about.

    – The target and anyone nearby believe you gained the information by mind reading, not manipulation.

    Vanish: When you prepare an escape route or bolt hole in advance, roll+INT ✴ 10+ You and a small group of allies seemingly disappear, thwarting immediate pursuit. ✴ 7-9 As 10+, but clues are left behind.

  6. Not precisely on topic…

    In my game there’s an NPC magician; dressed in silken cloak and bizarre cylindrical hat. He’s got two basic moves:

    “The quickness of the hand deceives the world” – he can move his hands so fast they pass through intervening obstacles and can’t be seen moving. Thus he can take small objects to or from his hands, putting balls under cups or coins behind people’s ears.

    And with “The quickness of the body deceives the world” he can likewise run instantly between two nearby locations, again regardless of obstacles, to escape chained cupboards,  submerged barrels or pass through Great Walls.

    The Wizard was impressed, and has learned a formalised version of the latter as part of a compendium class.

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