Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.

Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.

Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.

http://www.story-games.com/forums/discussion/19273/a-descriptive-damage-hack-for-dungeon-worldworld-of-dungeons#Item_55

3 thoughts on “Paul_T has another hack for damage, this time for Dungeon World. It’s tempting me, just like his AW one did.”

  1. Spending hp for protection looks really sweet. I like the idea of little hp pools for armor too. In a combat/tactics heavy game I’d consider chits for each.

  2. I like the idea of “lifetime” HP, a lot really. I only wonder how that would affect healing mechanics.

    Armour pools are a great way to have “destructible” armour! Once it’s out of HP (AP?) It becomes next to useless.

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