When you acquire or open up a Tavern
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When you acquire or open up a Tavern
When you acquire or open up a Tavern
đ
A new compendium class I have made for one of my players.
A new compendium class I have made for one of my players.Â
Is a class about a huge dark power that allows you to turn into a dark form of deep evilness. But, if you are strongh enough, you can control all this power. Of course, not without paying a price. Â
Calling for ideas and inspiration.
Calling for ideas and inspiration.
What would you like to see done as compendium classes?
I can’t promise anything but I will work with anything I find cool or evocative.
When you have single handedly killed a giant or their ilk – or you get trained by the Giant Slayers of the Silvertop…
When you have single handedly killed a giant or their ilk – or you get trained by the Giant Slayers of the Silvertop MountainÂ
Compendium Class, actually inspired by DnD Next
Compendium Class: Cavalry Knight
Compendium Class: Cavalry KnightÂ
When you gain a special bond with your horse, choose a name and base:Â
* Breeding +2, Training +1, Speed +1, Instinct +1Â
* Breeding +1, Training +2, Speed +2, Instinct +2Â
* Breeding +1, Training +1, Speed +2, Instinct +1Â
* Breeding +1, Training +2, Speed +1, Instinct +1Â
Choose as many strengths as its breeding: Huge, calm, adaptable, quick reflexes, sure-footed, tireless, show quality, intimidating, keen sensesÂ
Choose as many weaknesses as its instinct: Flighty, spirited, plodding, biting, frightening, wandering, stubborn, balkyÂ
You may take this move instead of your class move, next time you level up:
*Bonded Mount:* When you ride into conflict astride your bonded mountâŚÂ
* âŚand you charge a foe, add its training to your damageÂ
* âŚand you maneuver for advantage or to avoid danger, add its speed to your rollÂ
* âŚand you attack unmounted targets in melee, add its training to your roll
* âŚand you parley, add its breeding to your rollÂ
* âŚand you stand your ground, add its training to your rollÂ
* âŚand someone interferes with you, add its instinct to their roll
Credit goes to SevenSidedDie for this one.
When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda
When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda
When you miss a Cast a Spell Move your failed magiks summon
* an Elder Elemental
* A Demon of the brazen Legion
* An Archangel
* A Devil of the 7th Circle
GM choiceÂ
When you make a ritual offering to Correllon and show your martial prowess or when you learned Blade Magic from an…
When you make a ritual offering to Correllon and show your martial prowess or when you learned Blade Magic from an Eladrin
Wizard of the Spiral Tower twisting Blade Compendium ClassÂ
Yeah guys, i made a Swordmage.Â
When i started i wanted to make something that would have let you forget spells for bonus damage and other effects but it was way to complicated (i must see more of Wizards in long form game before trying something like that) but the version right now should work.Â
Also (there seems to be a pattern here) based on Orem Rivendorn played by Major Spoilers s Stephen Schleicher on the Critical Hit Podcast.Â
When you forge a pact with the Spirits of the Land, the Elements and the primal Beastkings you may take this move…
When you forge a pact with the Spirits of the Land, the Elements and the primal Beastkings you may take this move the next time you level up:
Compendium Class Warden
Inspired by my favorite 4e Class, the transforming Warden.
The most extensive thing I wrote for DW until now but i had lot of fun with this, writing up Guardian Forms really is cool.Â
Giving you just 4 forms might be a bit few but this means you have to choose. You can also work with your GM on what kinds of things you have to do for the spirits so that they grant you additional forms.
They tend to be a bit strong i think but the 7-9 effect on them will change up the battlefield and situation pretty good. You will have to figure out how long you will want to stay in a chosen form and reap it’s passive benefits and when to unleash PRIMAL POWER! I like that. Â
I am not sure if it is cool to just give them a limited multiclass into Druid but i felt those are the best moves for communing with the primal spirits.
Emotional Catalyst Compendium Class
Emotional Catalyst Compendium Class
When you have been trained by an Empath, forged a blood bond with your allies and then spend the rest of the night, savouring the positive memories you had with themÂ
Part 2 of my Dungeon World Psionic-Stuff
also inspired by the 4e Ardent but this time more positiveÂ
I actually wanted to make a positive mirror of the Balefire of Rage, mechanic wise. That didn’t work out so i went a bit deeper. The core mechanics are really similar BUT it should feel different in play.Â
As always i am happy to hear your feedback and suggestions.Â
Something I made for one of my players.
Something I made for one of my players.
The Charlatan
When you con someone, profit from it, and get away with it, you can take the following move the next time you gain a level.
Flim-Flam Artist
When you confuse someone with nonsense, misdirection, or fast talk, roll +CHA. On a 10+, you choose one. On a 7-9, choose one anyway but theyâre going to get suspicious pretty quickly.
⢠They donât get in your way.
⢠They do something for you.
When you have Flim-Flam Artist, the following moves count as class moves for you.
Cold Read
When you read a person, roll +CHA. On a 10+, ask three questions from the list below. On a 7-9, ask one. Take +1 forward when acting on the information. On a 6- ask one anyway, but the GM will tell you something that isnât true; mark XP if you follow through on it anyway.
⢠What do you want?
⢠How can I get you to _____?
⢠What are you afraid of?
⢠Are you hiding something?
⢠What weakness or flaw can I exploit?
CounterfeiterÂ
When you make something that looks important or valuable but isnât, roll +CHA. On a 10+, it looks important or valuable and holds up to a close inspection. On a 7-9, it’ll hold up to a casual inspection, but someone’s going to notice something amiss sooner or later.
A Different Name in Every City
When you enter a settlement where youâve used an alias in the past (your call), roll +CHA. On a 10+, your cover is intact and youâve got a useful reputation here. On a 7-9, your cover is intact and your reputation is pretty useful, but someone in town has figured out that you arenât who you say you are.