A new compendium class I have made for one of my players.

A new compendium class I have made for one of my players.

A new compendium class I have made for one of my players. 

Is a class about a huge dark power that allows you to turn into a dark form of deep evilness. But, if you are strongh enough, you can control all this power. Of course, not without paying a price.  

When you have single handedly killed a giant or their ilk – or you get trained by the Giant Slayers of the Silvertop…

When you have single handedly killed a giant or their ilk – or you get trained by the Giant Slayers of the Silvertop…

When you have single handedly killed a giant or their ilk – or you get trained by the Giant Slayers of the Silvertop Mountain 

Compendium Class, actually inspired by DnD Next

Compendium Class: Cavalry Knight

Compendium Class: Cavalry Knight

Compendium Class: Cavalry Knight 

When you gain a special bond with your horse, choose a name and base: 

* Breeding +2, Training +1, Speed +1, Instinct +1 

* Breeding +1, Training +2, Speed +2, Instinct +2 

* Breeding +1, Training +1, Speed +2, Instinct +1 

* Breeding +1, Training +2, Speed +1, Instinct +1 

Choose as many strengths as its breeding: Huge, calm, adaptable, quick reflexes, sure-footed, tireless, show quality, intimidating, keen senses 

Choose as many weaknesses as its instinct: Flighty, spirited, plodding, biting, frightening, wandering, stubborn, balky 

You may take this move instead of your class move, next time you level up:

*Bonded Mount:* When you ride into conflict astride your bonded mount… 

* …and you charge a foe, add its training to your damage 

* …and you maneuver for advantage or to avoid danger, add its speed to your roll 

* …and you attack unmounted targets in melee, add its training to your roll

* …and you parley, add its breeding to your roll 

* …and you stand your ground, add its training to your roll 

* …and someone interferes with you, add its instinct to their roll

Credit goes to SevenSidedDie for this one.

When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda

When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda

When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda

When you miss a Cast a Spell Move your failed magiks summon

* an Elder Elemental

* A Demon of the brazen Legion

* An Archangel

* A Devil of the 7th Circle

GM choice 

When you make a ritual offering to Correllon and show your martial prowess or when you learned Blade Magic from an…

When you make a ritual offering to Correllon and show your martial prowess or when you learned Blade Magic from an…

When you make a ritual offering to Correllon and show your martial prowess or when you learned Blade Magic from an Eladrin

Wizard of the Spiral Tower twisting Blade Compendium Class 

Yeah guys, i made a Swordmage. 

When i started i wanted to make something that would have let you forget spells for bonus damage and other effects but it was way to complicated (i must see more of Wizards in long form game before trying something like that) but the version right now should work. 

Also (there seems to be a pattern here) based on Orem Rivendorn played by Major Spoilers s Stephen Schleicher  on the Critical Hit Podcast. 

When you forge a pact with the Spirits of the Land, the Elements and the primal Beastkings you may take this move…

When you forge a pact with the Spirits of the Land, the Elements and the primal Beastkings you may take this move…

When you forge a pact with the Spirits of the Land, the Elements and the primal Beastkings you may take this move the next time you level up:

Compendium Class Warden

Inspired by my favorite 4e Class, the transforming Warden.

The most extensive thing I wrote for DW until now but i had lot of fun with this, writing up Guardian Forms really is cool. 

Giving you just 4 forms might be a bit few but this means you have to choose. You can also work with your GM on what kinds of things you have to do for the spirits so that they grant you additional forms.

They tend to be a bit strong i think but the 7-9 effect on them will change up the battlefield and situation pretty good. You will have to figure out how long you will want to stay in a chosen form and reap it’s passive benefits and when to unleash PRIMAL POWER! I like that.  

I am not sure if it is cool to just give them a limited multiclass into Druid but i felt those are the best moves for communing with the primal spirits.

Emotional Catalyst Compendium Class

Emotional Catalyst Compendium Class

Emotional Catalyst Compendium Class

When you have been trained by an Empath, forged a blood bond with your allies and then spend the rest of the night, savouring the positive memories you had with them 

Part 2 of my Dungeon World Psionic-Stuff

also inspired by the 4e Ardent but this time more positive 

I actually wanted to make a positive mirror of the Balefire of Rage, mechanic wise. That didn’t work out so i went a bit deeper. The core mechanics are really similar BUT it should feel different in play. 

As always i am happy to hear your feedback and suggestions. 

Something I made for one of my players.

Something I made for one of my players.

Something I made for one of my players.

The Charlatan

When you con someone, profit from it, and get away with it, you can take the following move the next time you gain a level.

Flim-Flam Artist

When you confuse someone with nonsense, misdirection, or fast talk, roll +CHA. On a 10+, you choose one. On a 7-9, choose one anyway but they’re going to get suspicious pretty quickly.

• They don’t get in your way.

• They do something for you.

When you have Flim-Flam Artist, the following moves count as class moves for you.

Cold Read

When you read a person, roll +CHA. On a 10+, ask three questions from the list below. On a 7-9, ask one. Take +1 forward when acting on the information. On a 6- ask one anyway, but the GM will tell you something that isn’t true; mark XP if you follow through on it anyway.

• What do you want?

• How can I get you to _____?

• What are you afraid of?

• Are you hiding something?

• What weakness or flaw can I exploit?

Counterfeiter 

When you make something that looks important or valuable but isn’t, roll +CHA. On a 10+, it looks important or valuable and holds up to a close inspection. On a 7-9, it’ll hold up to a casual inspection, but someone’s going to notice something amiss sooner or later.

A Different Name in Every City

When you enter a settlement where you’ve used an alias in the past (your call), roll +CHA. On a 10+, your cover is intact and you’ve got a useful reputation here. On a 7-9, your cover is intact and your reputation is pretty useful, but someone in town has figured out that you aren’t who you say you are.