Something I made for one of my players.

Something I made for one of my players.

Something I made for one of my players.

The Charlatan

When you con someone, profit from it, and get away with it, you can take the following move the next time you gain a level.

Flim-Flam Artist

When you confuse someone with nonsense, misdirection, or fast talk, roll +CHA. On a 10+, you choose one. On a 7-9, choose one anyway but they’re going to get suspicious pretty quickly.

• They don’t get in your way.

• They do something for you.

When you have Flim-Flam Artist, the following moves count as class moves for you.

Cold Read

When you read a person, roll +CHA. On a 10+, ask three questions from the list below. On a 7-9, ask one. Take +1 forward when acting on the information. On a 6- ask one anyway, but the GM will tell you something that isn’t true; mark XP if you follow through on it anyway.

• What do you want?

• How can I get you to _____?

• What are you afraid of?

• Are you hiding something?

• What weakness or flaw can I exploit?

Counterfeiter 

When you make something that looks important or valuable but isn’t, roll +CHA. On a 10+, it looks important or valuable and holds up to a close inspection. On a 7-9, it’ll hold up to a casual inspection, but someone’s going to notice something amiss sooner or later.

A Different Name in Every City

When you enter a settlement where you’ve used an alias in the past (your call), roll +CHA. On a 10+, your cover is intact and you’ve got a useful reputation here. On a 7-9, your cover is intact and your reputation is pretty useful, but someone in town has figured out that you aren’t who you say you are.

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