Hoping to get some last minute thoughts from the tavern on this playbook that has been my absolute favorite to…

Hoping to get some last minute thoughts from the tavern on this playbook that has been my absolute favorite to…

Hoping to get some last minute thoughts from the tavern on this playbook that has been my absolute favorite to create.

The Master Artist

An entire appendix is created that describes what each Tag does, which will be released with the final copy. If you have any ideas for other tags you might like to see included, please advise! Playtest coming soon!

https://drive.google.com/file/d/0B99hPl0o50Y8WkhERlozSm9wWEU/edit?usp=sharing

Hello!

Hello!

Hello! First post on here. I have a couple of classes that need I need some feedback on. I’d appreciate some critique!

https://drive.google.com/file/d/0B2VwODl56xdmcFdPTHktTUk3MDg/edit?usp=sharing

Corpse Mage: A high-damage caster that is reliant on corpses as its resource. Was made as an alternative to the Grave Knight, as he commands his minions with a few words and then loses control of them.

https://drive.google.com/file/d/0B2VwODl56xdmY1ZlbjZOMWFhTEE/edit?usp=sharing

Abomination: The abomination was designed as another corpse-reliant class that gains power the more things it kills. Though it does little damage per round it is a very tanky front-lines class that gets utility based on what it kills.

Thanks in advance!

This is my first post ever here, so.

This is my first post ever here, so.

This is my first post ever here, so… hi!  I was wondering whether someone could give me some feedback on my Dragon Slayer playbook. It is supposed to capture the feel of the anime Fairy Tail.

The Dragon Slayer:

Basically Dragon Slayers are masters of one (or two) elements that adapt their fighting styles to their elements. Some fight in melee, while others support. The class shares some ground with the Elementalist class, but focuses more on combat than utility.

Playbook Link:

https://drive.google.com/open?id=0B-C_RBtD7PsOWGNKZ1pWU2NtSFE&authuser=0

ok because Tony Ferron is killing the conpendiums, feel i should share my current WIP

ok because Tony Ferron is killing the conpendiums, feel i should share my current WIP

ok because Tony Ferron is killing the conpendiums, feel i should share my current WIP

the BEAN! a PC that ate a magic bean and now his blood can grow a varity of magic beans with amazing short term effects…. but also some crazy side effects

feedback would be great as well as suggestions for moves, i kinda want to make him/her an everyman, so not super strong or dexterous (except when using beans) thinking basing around CON and CHA

also some gaps in the ramdom effects table that i’d love some suggestions for 😀

https://drive.google.com/file/d/0B9GuL4_ENTf8M2RqYlRkc3RtUTA/edit?usp=sharing 

Good Morow All

Good Morow All

Good Morow All

This is my first time posting here as well as taking a crack at a DW Class, though I did extensive work on the Urban Shadows Supplement.

So I am curious to get some feed back on it! This is still Semi-Beta, and some of the moves/ideas were borrowed from the Alchemist created by Tony Kelly and Luke Parsons. So thank you to them for the ideas, and I do plan on modifying the moves further to be my own.

The Warden:

The simple and base idea, was that of Groot and Rocket Racoon from Guardians of the Galaxy. Though with a twist. A fairy/other race, bound with a Treant or Spriggan (Skyrim style) to defend the forest. A Warden.

In short, it is a walking garden and Alchemist Kitchen.

The person connected to His/Her treant, receives the abilities and all that comes with the binding. My desire was to focus on the relationship between these two creatures rather than on one or the other. How the relationship changes their counter part.

So without further ado, the links:

Class/Starting Moves: https://drive.google.com/file/d/0B2X_6NTrzaWRYlRBRk9KTFBPdkU/edit?usp=sharing

Gear/Adv Moves: https://drive.google.com/file/d/0B2X_6NTrzaWRRTVIUEhsa2RISjA/edit?usp=sharing

messy class idea notes

messy class idea notes

messy class idea notes

Soul smith

Can ghost like summon weapons from his soul

You pick a weapon type that you can summon without using a move (advanced moves increase this)

You can also create objects but they can only be interacted by living things (so a wall you cant run through it, but an arrow will shoot right through) this requires a move

10+ its fine,

7-9 pick one *wont last long *you take d4 harm *it hurts others to touch it take d4 harm first time you touch it

you always ignore armour and your weapons don’t effect the environment only living things (as you harm their soul) (they leave no visible wounds)

you can also heal people via touching their soul

advanced moves**

• Can read peoples emotions and physical wellbeing on sight

• Can sense people in a location without sight

• Knockout, you can touch someone and roll

10 you knock them out unconscious,

7-9 pick one *its drains you take -1 forward, *the target wont be out very long, *it makes them scream loudly before they pass out

also im working on a class based on eating magic beans, you have a bag of beans (like ammo) and can find the right bean and eat it for crazy short term effects (become a giant, breathe fire, become water) but with some entertaining downsides