ok because Tony Ferron is killing the conpendiums, feel i should share my current WIP
the BEAN! a PC that ate a magic bean and now his blood can grow a varity of magic beans with amazing short term effects…. but also some crazy side effects
feedback would be great as well as suggestions for moves, i kinda want to make him/her an everyman, so not super strong or dexterous (except when using beans) thinking basing around CON and CHA
also some gaps in the ramdom effects table that i’d love some suggestions for 😀
https://drive.google.com/file/d/0B9GuL4_ENTf8M2RqYlRkc3RtUTA/edit?usp=sharing
The link isn’t working for me squire!
edited with google docs link, like a normal person >_<
Awesome, now we’re talking.
I love the idea, its so funny! Vomit Door is the best!
I not much of a critic, buts I think the final move should be a make your own bean, and have it approved by the GM and all that move. Something like the thief’s Alchemy.
Ah, also I feel like “one minute” is a weird amount of time to have a bean’s effect, especially in a game like Dungeon World. Maybe it could be “until you next Make Camp”, “until you take damage” or “until you next eat or drink”.
There must a fart power in there too, right?
totally agree on final move, thought that having a perma-on bean would suffice but custom seems better
well i wanted it to be a crazy scrabble to use the beans and not change you class per fight
so a min as hulk might give you two hack and slash’s
but then it wears off… and you’re in the middle of a band of orcs…
altho i do kind of like until you take damage
going to play test it see how it goes
/facepalm, how did i miss some sort of bean gas!:P
Well, final or at least an option. Permanent effect of a bean would be great too!
One move could be to increase the effect of a bean. Like roll+Con, the bean is amplified, but you then take -1 ongoing until you rest.